argo-navis VS Tailwind CSS

Compare argo-navis vs Tailwind CSS and see what are their differences.

argo-navis

Argo Navis repository for research, docs and misc items (by star-formation)
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argo-navis Tailwind CSS
1 1,281
2 78,568
- 1.0%
0.0 9.4
over 4 years ago 1 day ago
TypeScript
GNU Affero General Public License v3.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

argo-navis

Posts with mentions or reviews of argo-navis. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-01.
  • Ask HN: Who is hiring? (September 2021)
    30 projects | news.ycombinator.com | 1 Sep 2021
    argonavis.io | Lead Software Engineer | NYC | Full-time or Part-time

    Do you like space exploration, modular SSTO spaceplanes and player-driven economies?

    Argo Navis is an early stage, deep tech game project based in NYC.

    We're looking for a part-time to full-time lead software engineer that can potentially continue as co-founder. Compensation is heavy on equity but we have funding for market rate cash pay. The role can be partially remote.

    We're working on a new multiplayer space-based sandbox game. Our current focus is physics simulation, procedural generation and resource-based economics. Two major influences are Kerbal Space Program and Eve Online.

    The game engine, server and client code are all in an embarrassingly early stage. The plan is to flesh these out with prototype implementations of spatial reference frames, Orbital / Newtonian mechanics and collision detection / resolution. All game states and state transitions will be wrapped in a cryptographic layer to support verification of the current game world, its history and replays of partial world states. Deterministic randomness (not a contradiction; see BLS crypto) will drive the procedural world generation. Players interact with the server exclusively through secure cryptographic signatures - enabling the game and all its interaction to form a secure protocol. But don't worry, we're not building a blockchain nor shilling any tokens :)

    The project is radically open: all server and client code is open source and all digital / sound assets are open and free to use. Drafts of first principles, source code:

    https://github.com/star-formation/argo-navis/blob/master/doc...

Tailwind CSS

Posts with mentions or reviews of Tailwind CSS. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-01.
  • How to Build Your Own ChatGPT Clone Using React & AWS Bedrock
    5 projects | dev.to | 1 May 2024
    Finally, for our front end, we’re going to be pairing Next.js with the great combination of TailwindCSS and shadcn/ui so we can focus on building the functionality of the app and let them handle making it look awesome!
  • Building an Email Assistant Application with Burr
    6 projects | dev.to | 26 Apr 2024
    You can use any frontend framework you want — react-based tooling, however, has a natural advantage as it models everything as a function of state, which can map 1:1 with the concept in Burr. In the demo app we use react, react-query, and tailwind, but we’ll be skipping over this largely (it is not central to the purpose of the post).
  • Shared Data-Layer Setup For Micro Frontend Application with Nx Workspace
    4 projects | dev.to | 25 Apr 2024
    Tailwind CSS: A utility-first CSS framework for rapidly building custom designs.
  • Preline UI + Gowebly CLI = ❤️
    2 projects | dev.to | 25 Apr 2024
    First, you need to make sure that you have a working Tailwind CSS project…
  • Customer service pages for e-commerce built with Tailwind CSS
    1 project | dev.to | 24 Apr 2024
    Tailwind CSS
  • The best testing strategies for frontends
    8 projects | dev.to | 22 Apr 2024
    With better CSS approaches like TailwindCSS and Vanilla Extract (which we're heavily using) it's much easier to maintain the UI and make sure it doesn't change unexpectedly. No more conflicting CSS classes, much less CSS specificity issues and much less CSS code in general.
  • ChatCrafters - Chat with AI powered personas
    3 projects | dev.to | 12 Apr 2024
    This app was built with Svelte Kit, Tailwind CSS, and many other technologies. For a full rundown, please visit the GitHub repository
  • Mojo CSS vs. Tailwind: Choosing the best CSS framework
    3 projects | dev.to | 9 Apr 2024
    Unlike Tailwind, which has over 77,000 stars on GitHub, Mojo CSS has about 200 stars on GitHub. But the Mojo CSS documentation is fairly good and you can find most of the information you’ll need there.
  • Collab Lab #66 Recap
    7 projects | dev.to | 7 Apr 2024
    JavaScript React Flowbite Tailwind Firebase - Auth, Database, and Hosting Vite
  • Show HN: Brutalisthackernews.com – A HN reader inspired by brutalist web design
    2 projects | news.ycombinator.com | 6 Apr 2024
    - Performance is a feature.

    Another common interpretation of brutalism is aesthetic, reacting to overly complicated user interfaces by creating simpler, more direct ones. Tailwind CSS (https://tailwindcss.com), one of today's most popular CSS libraries, promotes this approach in its component examples. There's also a neat library I've seen recently called "Neobrutalism Components" for React that I like (https://neobrutalism-components.vercel.app), providing components with a similar look and feel to Gumroad. This might more accurately be called 'Neo-Brutalism,' as noted in the comments.

    A more engineering-centric interpretation of Brutalism focuses on form, structure, and efficiency, drawing significantly from brutalist architecture principles. Apart from the user interface itself, most mobile, desktop, and web applications are extremely bloated and often perform worse than sites from 10 years ago did. While one HTML file might be "less brutalist" than the original HN site, it is substantially more brutalist than any HN mobile app in existence, and offers nearly identical functionality.

    A broader interpretation of brutalism, which could be termed 'Meta-Brutalism,' is embodied in the overall experience on this site through UX flows. Yes, in the strictest sense, the original HN site is more Brutalist in many ways, but it only shows 30 articles at a time and does not function as a PWA. For this site, the experience of reading 10 stories is arguably less brutalist, but for quickly browsing through several pages and skimming articles (which is how I read HN) it is a lot faster, and in my opinion, more Brutalist.

    My primary inspiration was addressing software and tool bloat in UIs rather than strictly adhering to every principle set forth by David Bryant Copeland. I don't find it convincing that this site "isn't brutalist" compared to really any other experience apart from the Main HN site, and I would argue the overall experience is more brutalist in its performance and scrolling behavior.

    As a side note: I generally don't like Brutalist architecture that much although I believe it is unfairly maligned. I visited the Salk Institute once and enjoyed it though (https://www.archdaily.com/61288/ad-classics-salk-institute-l...).

What are some alternatives?

When comparing argo-navis and Tailwind CSS you can also consider the following projects:

dbt-core - dbt enables data analysts and engineers to transform their data using the same practices that software engineers use to build applications.

flowbite - Open-source UI component library and front-end development framework based on Tailwind CSS

k0s - k0s - The Zero Friction Kubernetes

antd - An enterprise-class UI design language and React UI library

n8n - Free and source-available fair-code licensed workflow automation tool. Easily automate tasks across different services.

unocss - The instant on-demand atomic CSS engine.

Grafana - The open and composable observability and data visualization platform. Visualize metrics, logs, and traces from multiple sources like Prometheus, Loki, Elasticsearch, InfluxDB, Postgres and many more.

windicss - Next generation utility-first CSS framework.

cost-model - Cross-cloud cost allocation models for Kubernetes workloads [Moved to: https://github.com/kubecost/opencost]

emotion - 👩‍🎤 CSS-in-JS library designed for high performance style composition

tenzir - Open source security data pipelines.

Material UI - Ready-to-use foundational React components, free forever. It includes Material UI, which implements Google's Material Design.