aoe2-random-civ-draft
crystalize.js
aoe2-random-civ-draft | crystalize.js | |
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6 | 5 | |
2 | 97 | |
- | - | |
6.7 | 8.5 | |
about 1 month ago | 8 months ago | |
TypeScript | TypeScript | |
MIT License | MIT License |
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aoe2-random-civ-draft
- quick way to check which civs have gambesons
- As a new player, how did you pick your Civ?
- Is there a civilization tech tree filter?
- Random civ but with bans please.
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Your favourite Civilization(s)?
https://aoe2-random-civ-draft.app was posted here at some point recently and it allowed me to put these preferences into practice to discover that I should be playing Khmer and Portuguese much more, and it turns out... it was right! Khmer is now my go to TG open map civ and will start learning portugese soon and maybe take over malay for water and hybrid
- Wish u could see all the civs that have access to a unit or tech? Wish u could restrict which random civ to select? Introducing AoE2 Random Civilization Draft!
crystalize.js
- Crystalize.js reaches v1.0.0 - A reducer on steroids, but if reducers had undo/redo and time-travel.
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Crystalize.js v1 release – A reducer on steroids, with time-travel
The Crystalize.js library is your magic wand for data wizardry, introducing a methodology for data management: "Crystals" and their foundational building blocks, "Shards". Think of a "Crystal" as an iceberg, immutably capturing the essence of time and tales, representing a culmination of data or states. Imagine "Shards" as the droplets that over time, meld to craft these icebergs. Now imagine that you could turn back the clock, and see the formation of the iceberg at different points in its history.
That is Crystalize.js. It's like a reducer on steroids, but if reducers had undo/redo and time-travel.
https://github.com/zachbutton/crystalize.js
- Crystalize.js - A reducer on steroids, but if reducers had undo/redo and time-travel.
- Crystalize.js – A reducer on steroids, but if reducers had time-travel
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