android-nixpkgs
procedural-gl-js
android-nixpkgs | procedural-gl-js | |
---|---|---|
5 | 11 | |
241 | 1,266 | |
- | - | |
6.0 | 0.0 | |
18 days ago | almost 3 years ago | |
Nix | JavaScript | |
MIT License | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
android-nixpkgs
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Android and RISC-V: What you need to know to be ready
If I don't remember, please report a feature request on https://github.com/tadfisher/android-nixpkgs so we can get this packaged, at least in my SDK repo.
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Need help with Flutter configuration on NixOS
I`m already trying to use flake from the official nixos wiki: https://nixos.wiki/wiki/Flutter As well as using flake from android-nixpkgs: https://github.com/tadfisher/android-nixpkgs/tree/main
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Setting up development environments
We just vastly improved the Flutter support. flutter doctor on nixos-unstable should now work perfectly. If Android is your target platform, use android-nixpkgs.
- A more functional/flake approach to AndroidStudio+Flutter Environment ?
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Ask HN: What Are You Working On?
I'm packaging the Android SDK with Nix to enable reproducible builds: https://github.com/tadfisher/android-nixpkgs
I've actually been using this for years, but now that I'm using Nix Flakes I've been learning how to best provide a flake for this project. I think I landed on a decent solution.
procedural-gl-js
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Recreating Real-World Terrain with React, Three.js and WebGL Shaders
Nice writeup, I always like it when the shaders are highlighted like this. I got started in a similar way 7 years ago and have been making 3D terrains with THREE.js & WebGL since.
The real fun begins when you need to implement some sort of Level-of-Detail system and streaming in data to give the illusion of high detail everywhere without sacrificing performance.
Last year I released an open-source framework (https://github.com/felixpalmer/procedural-gl-js) for creating 3D terrains for web applications, you can see Uluru here: https://www.procedural.eu/map/?longitude=131.036&latitude=-2... (unfortunately the aerial imagery from our default provider isn't as high resolution as other places in Europe)
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Visualization of 40M Cell Towers
Great visualization and approach with compressing the tile data. Do you have a comparison of how much smaller the payload ends up being compared to simply sending PNG files?
I use PNGs to encode elevation data in my 3D mapping library (https://github.com/felixpalmer/procedural-gl-js/) and this does a pretty good job of compressing the data, for example in the ocean the PNG files are also very small as the image is mostly black. Different use case I now as your data is much more sparse, but I wonder how close the PNG compression would be compared to your approach.
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React Component for 3D Maps
Yeah, the React parts of this are very minimal. I'm not really sure what using it gets you, since it just manages a single div.
The _actual_ library that does all the work is here: https://github.com/felixpalmer/procedural-gl-js
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Ask HN: What Are You Working On?
- Tiny filesize means library is parsed fast. Package size is less than THREE.js thanks to code stripping
Check it out on Github: https://github.com/felixpalmer/procedural-gl-js/
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Mountain Peaks in WebGL
The imagery comes from the Orthofoto dataset on https://www.basemap.at/ - the actual texturing is done by the Procedural GL JS library https://github.com/felixpalmer/procedural-gl-js
What are some alternatives?
nix-flutter-flake - Declarative, Reproducible Flutter Developer Environment
maplibre-gl-js - MapLibre GL JS - Interactive vector tile maps in WebGL2
dev-templates - Dev environments for numerous languages based on Nix flakes [maintainer=@lucperkins]
suncalc - A tiny JavaScript library for calculating sun/moon positions and phases.
pg-mem - An in memory postgres DB instance for your unit tests
rnnoise - Recurrent neural network for audio noise reduction
LIPS - Scheme based powerful lisp interpreter in JavaScript
ffprobe-wasm - A Web-based FFProbe. Powered by FFmpeg, Vue and Web Assembly!
Papercups - Open-source live customer chat
atbswp - A minimalist macro recorder
mapbox-gl-js - Interactive, thoroughly customizable maps in the browser, powered by vector tiles and WebGL
auto-editor - Auto-Editor: Effort free video editing!