akmw
pokered
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akmw
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Disassembly of Alex Kidd in Miracle World for Sega Master System project by lhsazevedo
This issue is a good one for beginners https://github.com/lhsazevedo/akmw/issues/3
pokered
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Since the subreddit is going down tomorrow, here's an update on inserting custom player graphics with the Universal Pokemon Randomizer ZX
It has been a while since last, but that's because of compression algorithms and memory allocation issues, which had to be taken care of before writing the front/back images in Gen I and II. Big thanks to FuSoYa, RGME, and the decomp team, who provided the tools and guides which made this possible.
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Ziggo moet een waarschuwingsbrief van Brein aan haar klant sturen
De gereverse engineerde code voor Pokemon Rood/Blauw dan? https://github.com/pret/pokered
- This month's Gen 1 style sprites update
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[OC] Pokemon Adventures:The previous generation chapter 48
Ash didn't catch charmander. Charmander belonged to a different trainer who abandoned charmander. Ash came along and saved charmander and adopted him.. And it's still traded only. The rule was created specifically for the video games to prevent you from getting traded a really powerful pokemon from a friend and steamrolling the game. Whether or not the badge rule applies is based on whether or not the trainer I'd matches the pokemon's trainer ID. The game has been completely decompiled. You can literally check the source code and see the function yourself.
- Learning ASM be like
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What is out there in Pokemon Red & Blue?
Here's a list of all maps in Pokemon Gen 1: https://github.com/pret/pokered/tree/master/maps
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[Gen 1 - R/B/Y] Celadon City Game Corner RNG "manipulation'
I tried to look into this a while back, I've been curious about what actually determines these odds. There's a disassembly of gen 1 to dig through. It looks like the SevenAndBarMode referenced here is the super lucky state, and AllowMatches and AllowSevenAndBarMatches looks like they're playing with odds. Can't fully make sense of how it works or how these get initialized.
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Original Pokemon RGBY export all audio and SFX as midi
I initially wanted to export all the original audio from the games rom as midi files. Fortunately my google-fu lead me to this a post on romhacking in 2014 where the PokeRed Poject rom audio has been disassembled to asm. Going through the list I noticed not all the audio is properly titled and some songs could be missing for example MtMoon and Cerulean city is missing.
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Help required. [Pokemon Red]
Start by installing the pokered disassembly. You can then edit the game's data and code with any text editor. You can adjust the base exp given by a Pokemon by editing their base stats in data/pokemon/base_stats/. For more complex modifications you can adjust the experience gain formula in engine/battle/experience.asm.
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Pokémon Riddle #39
Is the Pokemon Red's source code a reputable source? In the game, struggle has always been defined as a move along side all the other moves in every generation.
What are some alternatives?
gridrunner - Gridrunner (1982) by Jeff Minter
gb-studio - A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
columns - Disassembly of Columns for the Sega Master System
universal-pokemon-randomizer-zx - Public repository of source code for the Universal Pokemon Randomizer ZX
satellite7 - Disassembly of Satellite 7
DS-Pokemon-Rom-Editor - New DS Pokemon ROM Editor, based on Nømura's 2020 edition. Expanded with loads of new features, bugfixes and better usability.
pokecrystal - Disassembly of Pokémon Crystal
project-restoration - A Majora's Mask 3D patch that restores some mechanics from the original game to get the best of both worlds
psrp - Phantasy Star Retranslation Project
pokeemerald-ex-speedchoice
pokeyellow - Disassembly of Pokemon Yellow
mgbdis - Game Boy ROM disassembler with RGBDS compatible output