agda-life
game-of-life-webgl
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agda-life | game-of-life-webgl | |
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1 | 1 | |
0 | 34 | |
- | - | |
0.0 | 2.9 | |
over 2 years ago | 11 months ago | |
Agda | TypeScript | |
BSD 3-clause "New" or "Revised" License | - |
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agda-life
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Learn Go by writing tests – Hello, world (2018)
https://github.com/fzipp/agda-life/blob/18dda7f45541d2e8f47c...
Sure, they are validated at compile time because they are propositions as types, but in the end they are still basically test cases: expected output for given input, and the compiler is the test runner.
I don't know how to encode the full "Game of Life" property as dependent types, I am still an Agda newbie.
game-of-life-webgl
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Job interview, home assignment: game of life | they said my implementation was bad
Better off using webgl/webgpu with a texture, or canvas if you cannot pop out of JS for the interview. It takes half the code and runs 6 order of magnitude faster, if not more https://github.com/piellardj/game-of-life-webgl/blob/master/src/shaders/display-2D.vert
What are some alternatives?
game-of-life - Conway's Game of Life - Cellular Automata
strange-attractors-webgl - Performant 2D strange attractors plotter
game-of-life - Conway's Game of Life
agda-stdlib - The Agda standard library
Agda - Agda formalisation of the Introduction to Homotopy Type Theory
Cellular-Automatons - This repository focuses on studying and showcasing interesting patterns emerging from simple rules random motion algorithms. It contains a Conway's Game of life made in Python and a second algorithm for an animation of random walk algorithms on a 2D plane.
learn-go-with-tests - Learn Go with test-driven development