adventure-engine
polyhydra-upm
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adventure-engine | polyhydra-upm | |
---|---|---|
1 | 3 | |
7 | 28 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | about 2 years ago | |
Haskell | C# | |
BSD 3-clause "New" or "Revised" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
adventure-engine
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Ask HN: What is your “I don't care if this succeeds” project?
https://github.com/agentultra/adventure-engine
It’s an interactive fiction game engine built in Haskell. It’s still in development which I’ve been doing on my stream [0] purely for fun and to show what it’s like working on a non-trivial Haskell project.
It has a UI built using a library called monomer and some basic interactivity. The plan is to build it up to a workable engine with decent authoring tools to make simple games with.
[0] https://twitch.tv/agentultra
polyhydra-upm
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Ask HN: What is your “I don't care if this succeeds” project?
https://github.com/IxxyXR/polyhydra-upm
It's a library and design system for creating and exploring geometric forms in surprising ways.
I'm yet to figure out who it's really for and how it should be presented (A polished app? A design tool? A web app? Something purely generative without much interaction) but I find the results endlessly fascinating and creatively stimulating so I keep plugging away at it
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I machined this item I call a Quantum Cubit.
I've been working on a library for exploring geometric forms: https://github.com/IxxyXR/polyhydra-upm
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How to add scenes in a package
Works really well and I think it's the best way to maintain package plus examples. I use it here: https://github.com/IxxyXR/polyhydra-upm
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