ab-server
ActionHero
ab-server | ActionHero | |
---|---|---|
18 | 6 | |
52 | 2,389 | |
- | 0.1% | |
0.0 | 9.1 | |
about 1 year ago | 7 days ago | |
TypeScript | TypeScript | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ab-server
-
Current status
The code is an open source, https://github.com/wight-airmash/ab-server
-
[PC][2016] Multiplayer aircraft battle area style game. Team based battles, choice of a few aircraft. Something like "air.io" or "air-something.io"
Ah ha!! https://airmash.online/
- Track HN: Survival Rate of 120,396 Show HN Stories (June 2023)
- AI gives strategies for CTF
-
Ask HN: What are the best open source TypeScript projects I can learn from?
This one is good, it's the backend of a game server: https://github.com/wight-airmash/ab-server
- Multiplayer browser games
-
Hry v prohlížeči
Airmash - dokonce ma i vlastni komunitu na redditu: r/airmash. ted to se zmenami na serverech trochu utichlo, ale porad se v pozdnich vecernich hodinach hraje CTF, coz je nejzabavnejsi.
- Airmash Reborn
-
How far out does everyone zoom?
One helpful thing that the airmash.online client has that the other clients don't have is the ability to set two zoom levels, and then switch back and forth between them. I usually have one smaller window for close-quarters fighting and a larger window as an overview of the area so I'm not surprised by any threats. Granted, this larger zoom does have that area where nothing will show up (this is due to the max zoom level set by server admin).
-
All links blocked!
Not sure I understand, what's blocked? airmash.online seems to be working just fine?
ActionHero
-
10 Node.js Frameworks Every Developer Should Know
ActionHero.js is one of the most well-known API frameworks. It will help you quickly develop scalable and reusable Node.js API servers for your projects. ActionHero acts as a toolkit that will allow you to build such API servers that will initially work together with existing applications and platforms. With tens of thousands of users, you can always find the right answers and ideas to ensure a daily efficient workflow with ActionHero.
-
Using Typescript to create a Robust API between your frontend and backend
Two of the major components of the @grouparoo/core application are a Node.js API server and a React frontend. We use Actionhero as the API server, and Next.JS for our React site generator. As we develop the Grouparoo application, we are constantly adding new API endpoints and changing existing ones.
-
Deferring Side-Effects in Node.js until the End of a Transaction
At Grouparoo, we use Actionhero as our Node.js API server and Sequelize for our Object Relational Mapping (ORM) tool - making it easy to work with complex records from our database. Within our Actions and Tasks, we often want to treat the whole execution as a single database transaction - either all the modifications to the database will succeed or fail as a unit. This is really helpful when a single activity may create or modify many database rows.
-
Ask HN: How Long Is Your CI Process?
Hard to say without knowing /what/ you want to accomplish in your CI process, so maybe some open source examples will help:
* A "complex" library (node-resque). In CI (CircleCI) we install deps, compile Typescript to JS, test on 3 versions of node, and build docs. 4 min w/ some parallelization https://app.circleci.com/pipelines/github/actionhero/node-re...
* A web server framework (actionhero): In CI(Github Actions) we install deps, compile Typescript to JS, test on 3 versions of node, and build docs. 7 min w/ some parallelization https://github.com/actionhero/actionhero/actions/runs/801273...
* A Monorepo (Grouparoo): In CI (CircleCI) we install deps, compile Typescript to JS, run migrations, check licenses, test UIs, CLI tools, Plugins, and try out a few different databases. 5 minutes with rather extreme parallelization https://app.circleci.com/pipelines/github/grouparoo/grouparo...
-
How do multiplayer javascript games communicate with servers?
Websockets are the answer. Checkout https://www.actionherojs.com/ for a framework that works great as game server.
-
Handling and syncing types, docs and validation!
1: for example - https://demo.actionherojs.com/swagger.html 2: https://github.com/actionhero/actionhero/pull/1671
What are some alternatives?
colyseus - ⚔ Multiplayer Framework for Node.js
Express - Fast, unopinionated, minimalist web framework for node.
unfurl - Pull out bits of URLs provided on stdin
fastify - Fast and low overhead web framework, for Node.js
pws - Just another simple, fast, and resilient open-source WebSockets server. 📣 [Moved to: https://github.com/soketi/soketi]
loopback-next - LoopBack makes it easy to build modern API applications that require complex integrations.
Directus - The Modern Data Stack 🐰 — Directus is an instant REST+GraphQL API and intuitive no-code data collaboration app for any SQL database.
Nest - A progressive Node.js framework for building efficient, scalable, and enterprise-grade server-side applications with TypeScript/JavaScript 🚀
budibase - Budibase is an open-source low code platform that helps you build internal tools in minutes 🚀
AWS Lambda Router for NodeJS - AWS Lambda router for NodeJS
CPython - The Python programming language
AdonisJs Framework - AdonisJS is a TypeScript-first web framework for building web apps and API servers. It comes with support for testing, modern tooling, an ecosystem of official packages, and more.