WASM-ImageMagick
ruffle
WASM-ImageMagick | ruffle | |
---|---|---|
8 | 480 | |
836 | 14,517 | |
- | 0.9% | |
0.0 | 9.9 | |
6 months ago | about 9 hours ago | |
TypeScript | Rust | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
WASM-ImageMagick
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Easy boxart resizing with imagemagick in your browser. No install, no CLI!
Credit: Go check it out the GitHub project page thanks to Nick Maliwacki's (KnicKnic)
- Show HN: Edit images in the browser using GPT-3 and WebAssembly
- Web Assembly ImageMagick
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WebAssembly in my Browser Desktop Environment
Image Conversion via WASM-ImageMagick
- Native JS replacement for imagemagick?
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Pushing The Limits Of The Modern Browser
I've gone with ImageMagick ported to WebAssembly to do basically the exact same things as with FFMpeg, but with a tiny bit less locking up. In the future I would like to get these things running in multithreaded Web Workers as well as have the ability to easily configure transcode settings to whatever is desired instead of the defaults as it is now.
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Browsers can do that?
When it comes to audio/video the trusted tool that is often used on the desktop is FFmpeg and this too has been ported to run in the browser, although if you want multithreading you will need to make sure you have special CORS headers enabled to gain access to the SharedArrayBuffer. For images on desktop there is the popular ImageMagick which indeed also has been ported.
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Resizing and Compressing Photos Before Upload to Django
ImageMagick is the go to for these kinda things and apparently there is a WASM version: https://github.com/KnicKnic/WASM-ImageMagick
ruffle
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Orisinal: Morning Sunshine (recovered old flash games)
The memories…
I often wondered what would happen to those wonderful Orisinal mini games after Flash's death, without actually checking out the site. Would Ferry Halim find the time to port them to "HTML5"? Would they just… disappear forever?
It turns out that they know run in Ruffle[1], a Rust/WASM based Flash Player emulator I've never heard of (or forgotten about). The handful of them that I have tested work flawlessly.
[1] https://ruffle.rs/
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WebAssembly Playground
shrug It finds its uses. It's just not that overstated.
sandspiel is quite popular and is built using WASM: https://sandspiel.club/
Google Earth - https://blog.chromium.org/2019/06/webassembly-brings-google-...
Ruffle (the "make Flash run safely" tool) - https://ruffle.rs/
Ableton's Learning Synths - https://learningsynths.ableton.com/
etc etc. It's just hard to tell when something is using WASM when it "just works" and is indistinguishable from optimized JavaScript
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Amon Tobin – Foley Room site (2007)
I was amazed that the site still runs, apparently still using the same engine.
But it seems that it was a flash site (of course), and archive.org seems to replace Flash Player with "Ruffle" [1]. Either that, or someone of Tobin's team replaced Flash with Ruffle >= 2019.
[1] https://ruffle.rs/
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New York Times Flash-based visualizations work again
Out of curiosity a couple months ago I wondered if I could play my old Proximity flash game on Newgrounds from the browser within the Quest 3 VR headset, and it worked great!
That led me to do a little searching, and I discovered that originally the game didn't work in Ruffle, as I apparently did something with the play game button that wasn't normal. But someone put a fix in it back in 2020[1] in order to get my game working again. That was pretty neat. Felt kind of nice that people still cared enough about my old game to make sure it still works in an emulator.
Still working on a more in-depth sequel (using Monogame), and I'm way overdue to make a new web version of the original. Might knock that out once I get closer to getting the sequel out there.
[1]: https://github.com/ruffle-rs/ruffle/pull/1024
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New York Times has added a web-based Flash player to their archive website
i believe it's using Ruffle[0] and that's already happened[1]
[0] https://github.com/ruffle-rs/ruffle
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It's the offseason, so it's time to face the most lethal bullpen ever assembled. Let's play Winnie the Pooh's Home Run Derby!
This is all using a really cool Flash emulator called https://github.com/ruffle-rs/ruffle
- you can still play flash games without using adobe flash player thanks to ruffle
- Você lembra dos jogos em Flash?
- A Flash Player emulator written in Rust
- Ruffle: Flash Player Emulator
What are some alternatives?
magick-wasm - The WASM library for ImageMagick
lightspark - An open source flash player implementation
ffmpeg.wasm - FFmpeg for browser, powered by WebAssembly
Offline-flash-player
wapm-cli - 📦 WebAssembly Package Manager (CLI)
react-resizable-and-movable - 🖱 A resizable and draggable component for React.
Ionic Framework - A powerful cross-platform UI toolkit for building native-quality iOS, Android, and Progressive Web Apps with HTML, CSS, and JavaScript.
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
JSZip - Create, read and edit .zip files with Javascript
launcher - Launcher for Flashpoint Archive
daedalOS - Desktop environment in the browser
jpexs-decompiler - JPEXS Free Flash Decompiler