WASM-ImageMagick
ffmpeg.wasm
WASM-ImageMagick | ffmpeg.wasm | |
---|---|---|
8 | 76 | |
836 | 13,028 | |
- | 1.8% | |
0.0 | 8.9 | |
6 months ago | 21 days ago | |
TypeScript | C | |
Apache License 2.0 | MIT License |
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WASM-ImageMagick
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Easy boxart resizing with imagemagick in your browser. No install, no CLI!
Credit: Go check it out the GitHub project page thanks to Nick Maliwacki's (KnicKnic)
- Show HN: Edit images in the browser using GPT-3 and WebAssembly
- Web Assembly ImageMagick
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WebAssembly in my Browser Desktop Environment
Image Conversion via WASM-ImageMagick
- Native JS replacement for imagemagick?
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Pushing The Limits Of The Modern Browser
I've gone with ImageMagick ported to WebAssembly to do basically the exact same things as with FFMpeg, but with a tiny bit less locking up. In the future I would like to get these things running in multithreaded Web Workers as well as have the ability to easily configure transcode settings to whatever is desired instead of the defaults as it is now.
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Browsers can do that?
When it comes to audio/video the trusted tool that is often used on the desktop is FFmpeg and this too has been ported to run in the browser, although if you want multithreading you will need to make sure you have special CORS headers enabled to gain access to the SharedArrayBuffer. For images on desktop there is the popular ImageMagick which indeed also has been ported.
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Resizing and Compressing Photos Before Upload to Django
ImageMagick is the go to for these kinda things and apparently there is a WASM version: https://github.com/KnicKnic/WASM-ImageMagick
ffmpeg.wasm
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Show HN: I open-sourced the in-memory PostgreSQL I built at work for E2E tests
There's already ffmpeg wasm. I've used it in projects. Works great.
https://github.com/ffmpegwasm/ffmpeg.wasm
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FFmpeg 7.0 Released
There's a low-hanging fruit that I think would make ffmpeg more helpful for regular people.
There's a million terrible websites that offer file conversion services. They're ad-ridden, with god-knows-what privacy/security postures. There's little reason for users to need to upload their files to a third-party when they can do it locally. But getting them to download fiddly technical software is tough - and they're right to mistrust it.
So, there's a WASM version of ffmpeg, already working and hosted at Netlify [1]. It downloads the WASM bundle to your browser and you can run conversions/transformations as you wish, in your browser. Sandboxed and pretty performant too!
If this tool a) was updated regularly b) had a nicer, non-CLI UI for everyday users and c) was available at an easily-Googlable domain name - it would solve all the problems I mentioned above.
[1]: https://ffmpegwasm.netlify.app/
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FFmpeg-online: ffpmeg running on the browser
As their github page says, based on https://ffmpegwasm.netlify.app ...
I'm guessing no one did GPU-optimizations? I saw a web app (not an ffmpeg transpilation) that went clever and used WebGL so it can access the GPU and use its parallel processing capabilities...
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Locoly (locoly.app): an in-browser video editor running all computations locally
ffmpeg.wasm: The engine making all these happen. However, I’m a bit concerned about its current situation. The repo has not been updated for more than six months now, and that’s not a healthy sign for an open-source project. Clearly I was reading the commits wrong. The author mentioned “speed up x264 with SIMD intrinsics” in their roadmap (https://github.com/ffmpegwasm/ffmpeg.wasm/discussions/415), which, if landed, could make such on-device video editors much more competitive.
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[TASK] Reverse Engineer my Web App Before Production
I use https://github.com/ffmpegwasm/ffmpeg.wasm and I want my FFMPEG commands to be hidden from others.
- AWS service for transcoding audio to mp3 and images to jpg?
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I made a simple online video editor with React and ffmpeg
Possibly using this? https://github.com/ffmpegwasm/ffmpeg.wasm
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Newbie question: Is there any possible way to grab metadata from local media files and process them in the webbrowser?
You could try using something like ffmpeg wasm which is a way of using ffmpeg client side in browser. Unfortunately WebAssembly only supports files less than 2 gigabytes, which is a problem for videos. And I don't know if ffmpeg wasm contains ffprobe, so you might have to find another project or try to compile ffprobe to wasm yourself. This stuff is out of my wheelhouse so I can't offer much help.
- Show HN: FFmpeg UI
- Petition to add support for Gopher protocol in Firefox
What are some alternatives?
magick-wasm - The WASM library for ImageMagick
rust-ffmpeg-wasi - ffmpeg 7 libraries precompiled for WebAsembly/WASI, as a Rust crate.
wapm-cli - 📦 WebAssembly Package Manager (CLI)
ffprobe-wasm - A Web-based FFProbe. Powered by FFmpeg, Vue and Web Assembly!
Ionic Framework - A powerful cross-platform UI toolkit for building native-quality iOS, Android, and Progressive Web Apps with HTML, CSS, and JavaScript.
ffmpeg-libav-tutorial - FFmpeg libav tutorial - learn how media works from basic to transmuxing, transcoding and more. Translations: 🇺🇸 🇨🇳 🇰🇷 🇪🇸 🇻🇳 🇧🇷
JSZip - Create, read and edit .zip files with Javascript
node-ytdl-core - YouTube video downloader in javascript.
daedalOS - Desktop environment in the browser
handbrake-js - Video encoding / transcoding / converting for node.js
fflate - High performance (de)compression in an 8kB package
ffmpeg.js - Port of FFmpeg with Emscripten