UnrealTournamentPatches VS neopub

Compare UnrealTournamentPatches vs neopub and see what are their differences.

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UnrealTournamentPatches neopub
92 1
906 2
2.8% -
6.3 3.6
about 2 months ago over 2 years ago
Forth TypeScript
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UnrealTournamentPatches

Posts with mentions or reviews of UnrealTournamentPatches. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-11.

neopub

Posts with mentions or reviews of neopub. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-08.
  • How to run a small social network site for your friends
    4 projects | news.ycombinator.com | 8 Dec 2021
    I've been tinkering around with these ideas at https://github.com/neopub/neopub (demo at https://neopub.pages.dev).

    It runs entirely in the browser, using the Web Crypto API. For key management, I store the user's private keys in the browser's password manager, and friend keys in IndexedDB, backed up to the user's host in a client-side encrypted blob.

    > When someone adds a friend, how do you grant that new friend access to their older friends-only posts? How do you revoke that access, and access to any future posts, when they unfriend someone?

    My project publishes an encrypted post as one file, then 1 keyfile for each of your friends to unlock that post. When you unfriend someone, you can just delete all their keyfiles and cease generating them for future posts.

What are some alternatives?

When comparing UnrealTournamentPatches and neopub you can also consider the following projects:

d3d8to9 - A D3D8 pseudo-driver which converts API calls and bytecode shaders to equivalent D3D9 ones.

aether - Aether client app with bundled front-end and P2P back-end

luxtorpeda - Steam Play compatibility tool to run games using native Linux engines

PleromaPi - RaspberryPi / CustomPiOS distro that run Pleroma out of the box

rpcs3 - PS3 emulator/debugger

dhewm3 - dhewm 3 main repository

openQA - openQA web-frontend, scheduler and tools.

wine-nine-standalone - Build Gallium Nine support on top of an existing WINE installation

rpcs3 - PS3 emulator/debugger

Sonic-1-2-2013-Decompilation - A complete decompilation of Sonic 1 & Sonic 2 (2013) & Retro Engine (v4)

freehl - Clean-room reimplementation of Half-Life: Deathmatch and Half-Life (Experimental) in QuakeC.

packages - Package build scripts and support for luxtorpeda client