Ultimate-HOI4-GFX VS aom-shared-assets

Compare Ultimate-HOI4-GFX vs aom-shared-assets and see what are their differences.

Ultimate-HOI4-GFX

Over 400 focus icon pieces, over 40 focus and idea backgrounds, and more that help GFX modders in HOI4. (by Globvs)
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Ultimate-HOI4-GFX aom-shared-assets
14 5
157 -
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0.0 -
almost 3 years ago -
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Ultimate-HOI4-GFX

Posts with mentions or reviews of Ultimate-HOI4-GFX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-19.

aom-shared-assets

Posts with mentions or reviews of aom-shared-assets. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-19.
  • what do you think about the feretska focus tree?
    2 projects | /r/hoi4modding | 19 Mar 2023
    I would recommend using AOM and Ultimate GFX Master for an easy way to make good looking GFX. Also get a pirated version of photoshop
  • How to make Custom Focus Tree Icons using Paint.NET?
    1 project | /r/hoi4modding | 20 Oct 2021
    There is also a great selection of assets available here to assist you: https://gitlab.com/association-of-modders/aom-shared-assets
  • Some focus icon i created
    1 project | /r/hoi4modding | 20 Aug 2021
    First of all the icons are very boring, get creative, break the frame, make em interesting Second, the assets dont have shading, use better backgrounds and I don't know if you do but use photoshop Third, use a tutorial Here are some good tutorials and the biggest asset pack with quality assets, backgrounds, laurels etc https://docs.google.com/document/d/1PnbdIdv0HcTSXB8tHAk4fjYhJATtkkd5pDvjCrl83BU/edit?usp=sharing https://docs.google.com/document/d/1tycsbGgc-Mw8dZ8g4DK3r_6cOxe4OxBc9UFIMcncElA/edit# https://gitlab.com/association-of-modders/aom-shared-assets
  • Generic Focus Tree
    2 projects | /r/hoi4modding | 15 Aug 2021
    The custom focus icons were produced using assets from AoM's HOI4 Asset Repository. The image was made using the hoi4treesnap tool.
  • What do you find most annoying about modding HOI4?
    1 project | /r/hoi4modding | 8 Jun 2021

What are some alternatives?

When comparing Ultimate-HOI4-GFX and aom-shared-assets you can also consider the following projects:

ModdingDiablo2Resurrected - This repository contains some tools and guides on modding Diablo 2 Resurrected.

hoi4treesnap - hoi4treesnap generates Hearts of Iron IV focus tree screenshots

hookey - Enables all the DLCs. Like Creamapi but just for linux and a subset of Paradox games.

Hoi4-gfx-database

Nautilus - Nautilus, the Subnautica Modding API (formerly SMLHelper)

GR_Guides - Ghostrunner modding guides

Hoi4PortraitDistributor - Tool for creating complete portrait replacer mods in Hearts of Iron 4.

Unity-Lua - A wrapper around MoonSharp that allows easy development of moddable Unity games

Portal_2_A_quotetinyunquote_sound_mod - I am only gonna work on the music until that is complete. Bug Fixes like crashes, stuff like that, corrupted audio, the list goes on is only going to be worked on with a example of number.number.1 or something like that. Menus and stuff is only going to be worked on after most music is complete at least 60% or 50% complete.

QModManager - Config based patch management for Subnautica and Subnautica: Below Zero

BepInEx.Subnautica - A BepInEx pack for Subnautica, preconfigured and ready to use on Windows, macOS and Linux (including SteamOS)!

Ghostrunner-Mods - Collection of mods for Ghostrunner