UTFTConverter VS GPipe

Compare UTFTConverter vs GPipe and see what are their differences.

UTFTConverter

A converter for images to use with the UTFT library for Arduino (by cirquit)

GPipe

Core library of new GPipe, encapsulating OpenGl and providing a type safe minimal library (by tobbebex)
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UTFTConverter GPipe
- -
15 155
- -
0.0 4.0
almost 8 years ago 8 months ago
Haskell Haskell
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UTFTConverter

Posts with mentions or reviews of UTFTConverter. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning UTFTConverter yet.
Tracking mentions began in Dec 2020.

GPipe

Posts with mentions or reviews of GPipe. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning GPipe yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing UTFTConverter and GPipe you can also consider the following projects:

brick - A declarative Unix terminal UI library written in Haskell

Chart - A 2D charting library for haskell

Gifcurry - 😎 The open-source, Haskell-built video editor for GIF makers.

glade

fltkhs - Haskell bindings to FLTK GUI toolkit.

vulkan - Haskell bindings for Vulkan

OpenGL - Haskell bindings to OpenGL

implicit - A math-inspired CAD program in haskell. CSG, bevels, and shells; 2D & 3D geometry; 2D gcode generation...

friday - Fast image IO and transformations.

tart - Tart - draw ASCII art in the terminal with your mouse!

gloss - Painless 2D vector graphics, animations and simulations.