Tone.js
webaudio-examples
Tone.js | webaudio-examples | |
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6 | 39 | |
13,123 | 1,188 | |
0.5% | 0.8% | |
6.7 | 5.1 | |
7 days ago | 29 days ago | |
TypeScript | HTML | |
MIT License | Creative Commons Zero v1.0 Universal |
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Tone.js
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Building a JavaScript Yak Bak clone with Tone.js — Part 1
Finally, we need to add Tone.Context.Resume() after the user pushes the button, but before we start initializing our variables to fix a bug that otherwise pops up in some cases (full details here if you’re curious https://github.com/Tonejs/Tone.js/issues/341). Our code should now look like this, and when clicking the “Say” button, you should get a prompt to allow the browser to access the microphone (or see a “recording” indicator if you’ve already allowed access).
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Programmable Synth
That sounds like it's the issue. Reading this thread it sounds like there is not much that can be done about it. https://github.com/Tonejs/Tone.js/issues/378
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I made a self-hostable web tool for generating ambient noises, wanted to share it
Interesting, I found this issue on the Tone.js github page and it seems relevant: https://github.com/Tonejs/Tone.js/issues/954 I will try and implement a fix for this in the next release. I don't have an iPhone but my partner does so I should be able to test it. Thanks for letting me know!
- Tone.js : Getting unexpected results when tweaking synth parameters live (ex. detune, modulation index, attack etc.)
- Getting unexpected results when tweaking synth parameters live (ex. detune, modulation index, attack etc.)
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Musical Chord Progression Arpeggiator
uses my Scale Generator and Arpeggio Pattern Generator and the lovely Tone.js.
webaudio-examples
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How to Create an Audio Visualizer using Nextjs
In this article, we'll explore three essential terms in the Web Audio API for our project. For more in-depth information, visit MDN Docs.
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Mobile Web Audio: Removing Media Controls from Notifications Tray
Exhausted and having tried out various approaches without much success, I decided to give Web Audio API a try. While it appeared slightly harder to work with, I was frankly running out of options. All that said, moving from HTML5 Audio to Web Audio API involved quite a fair bit of changes and experimentation.
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Tone.js and the Web Audio API
MDN Web Audio Doc
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Web FM synthesizer made with HTML5
I found the wikipedia article [1] on the subject to be helpful to understand a little bit whats going on here.
I wonder if there's more performant wasm implementations that can interface with the WebAudio API [2]? Quick search brings up things like [3]
[1] https://en.wikipedia.org/wiki/Frequency_modulation_synthesis
[2] https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_A...
[3] https://github.com/a-cordier/wasm-audio
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Creating a Cyberpunk-Themed Music Player with React, Web Audio API, and Canvas
Feel free to refer to the official documentation to learn more about the Web Audio API.
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JavaScript Web APIs Series: Audio and Video APIs
You can see details on how to implement this API in your application, including the interfaces that it extends, the necessary permissions, browser compatibility, and much more on its MDN page.
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Generating sound in modern Web Audio API
As part of my effort to remake my old Artsy demo in more modern JavaScript, I decided to start with the music player. The original Amiga demo from 1993 used the SoundTracker MOD format, but my remake from 2013 uses an MP3 file, which was a bit of a cheat. Playing an MP3 is efficient and requires almost zero code, but it's not very interesting. Also, it requires loading several megabytes of data. So I decided to try to make a MOD player from scratch, using only the Web Audio API
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How to Use Rust Code in a JavaScript Worklet (Without wasm-pack)
After taking a good look through the Web Audio API documentation, I decided that the best way for my synthesizer to output sound to the speakers was through the use of the AudioWorkletNode combined with an AudioWorkletProcessor. This combination of two nodes would allow me to generate audio in a background thread which could then be played through the speakers.
- I want to recreate this piano website
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Introduction to Web Audio API
Let us take a look at various concepts behind Web Audio API.
What are some alternatives?
noisedash - Self-hostable web tool for generating ambient noises
butterchurn - Butterchurn is a WebGL implementation of the Milkdrop Visualizer
tonal - A functional music theory library for Javascript
standardized-audio-context - A cross-browser wrapper for the Web Audio API which aims to closely follow the standard.
audioworklet-polyfill - 🔊 Polyfill AudioWorklet using the legacy ScriptProcessor API.
particle-emitter - A particle system for PixiJS
emsdk - Emscripten SDK
sound - WebAudio API playback library, with filters. Modern audio playback for modern browsers.
react-tetris - Tetris game built with react and zustand
react-tetris - Use React, Redux, Immutable to code Tetris. 🎮
zustand - 🐻 Bear necessities for state management in React
angular-tetris - Tetris game built with Angular and Akita 🎮