TelloGo
rtctunnel
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TelloGo
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Show HN: AV1 and WebRTC
AV1 support is already available in libwebrtc!
So when I started building Pion the target use case was to make it easier to build scalable servers. Instead of interacting with a WebRTC servers REST API to query information/load balance I wanted to have it all in one code base. It also is really useful to have Media+Transport decoupled. Lots of use cases I didn't realize grew out of that.
* Teleoperation/robotics (https://github.com/Ragnar-H/TelloGo)
* Control remote software (https://github.com/m1k1o/neko)
* Cross platform file sharing (https://github.com/saljam/webwormhole)
* Sending pre-recorded media (RTMP/HLS/RTSP -> WebRTC)
* Custom DataChannel servers/bridges (https://snowflake.torproject.org/)
Lots of other cool ones in https://github.com/pion/awesome-pion I need to update it. It has been a bit since I have looked through https://pkg.go.dev/github.com/pion/webrtc/v3?tab=importedby
- What would be a compelling talk on WebRTC/P2P for Go developers?
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WebRTC ➕ Build Yet another Chatting app💭 but P2P/E2EE🤯.!!
Control drone over browser
rtctunnel
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Show HN: Web-P2P-tunnel, WebRTC+ServiceWorker HTTP tunnel to localhost
Hey HN, web-p2p-tunnel is a hobby project I built over the past month.
It enables you to expose a local web server to devices on different networks. Nothing to install on the consuming devices - just a web browser. And no server in the middle. It uses a Service Worker to intercept HTTP requests and WebRTC to tunnel requests/responses directly between consuming devices and the device running the local web server.
To use: install the web-p2p-tunnel CLI program which receives requests, reverse proxies them, and tunnels responses. See the README for details. The website is deployed using Github Pages at https://tunnel.andrewt.io/. Additionally, a signaling server is deployed at https://signal.andrewt.io/.
I've tested on a number of OSs and browsers and with simple static web sites and more complicated apps. A lot of it just works, but there are kinks and edge cases and almost certainly bugs. Let me know :) Currently, there are no TURN servers configured, so connections may fail under certain network conditions.
Motivation: I built some media features using WebRTC at my last job. It's a bit of a pain to use, but it's a powerful technology. On the media side of things, however, P2P quickly turns into more of a client-server situation w/ something like an SFU for common use cases. From my understanding, WebTransport might become the better technology for this use case. This got me thinking about use cases that would specifically benefit from the P2P aspect of WebRTC, which led me here. I was inspired in part by this project: https://github.com/rtctunnel/rtctunnel.
Excited to share the project - I think it could be a useful dev tool. Feedback appreciated!
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WebRTC ➕ Build Yet another Chatting app💭 but P2P/E2EE🤯.!!
LiveShare type application from VScode
What are some alternatives?
amazon-kinesis-video-streams-webrtc-sdk-c - Amazon Kinesis Video Streams Webrtc SDK is for developers to install and customize realtime communication between devices and enable secure streaming of video, audio to Kinesis Video Streams.
webrtc - A pure Rust implementation of WebRTC
cloud-game - Web-based Cloud Gaming service for Retro Game
werift-webrtc - WebRTC Implementation for TypeScript (Node.js), includes ICE/DTLS/SCTP/RTP/SRTP/WEBM/MP4
rawrtc - WebRTC and ORTC with a little bit of RAWR!
netbird - Connect your devices into a single secure private WireGuard®-based mesh network with SSO/MFA and simple access controls.
grpc-over-webrtc - gRPC over WebRTC
webtty - Share a terminal session over WebRTC
Yet-Another-ChatApp - A chat app over WebRTC DataChannels
Neko - A self hosted virtual browser (rabb.it clone) that runs in docker.