orbital
score
orbital | score | |
---|---|---|
13 | 99 | |
92 | 1,428 | |
- | 1.1% | |
3.4 | 9.6 | |
11 months ago | 3 days ago | |
TypeScript | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
orbital
- orbital - Open-source, local-first video file browser like YouTube
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Ask HN: Anyone making a living building desktop applications?
I tried to make 2 different desktop apps in 2021 and failed at both.
Atomic Edits[0] is a desktop app that helps YouTubers (like me) automatically remove silence in videos. It went viral on Reddit[1] but I realized later that building a video editing app with Electron (and not C++) was a bad choice. Library support video/audio editing was lacking.
Recut[2] is an app that basically does what Atomic Edits aimed to do, but actually succeeded. I think it's because it was a native Mac app which meant it had access to better libraries for editing videos. (That or I gave up too early on Atomic Edits.)
Orbital[3] is desktop app that allows you to search, filter, preview video files on your computer like YouTube. I posted on some subreddits and it had potential but I realized it wouldn't be enough to sustain me. It could've worked as a side-project but being as my main source of income was from YouTube ad-revenue, it wasn't worth it.
VideoHubApp[4] is a desktop app that does what Orbital aimed to do and actually earned a couple thousand dollars. It was started a few years earlier and was built with a similar tech stack.
All that is to say, I made desktop apps that had potential, but I did not have the time to spend making them feature complete.
[0] https://github.com/SuboptimalEng/atomic-edits
[1] https://www.reddit.com/r/webdev/comments/ohbl6i/i_made_a_des...
[2] https://getrecut.com/
[3] https://github.com/SuboptimalEng/orbital
[4] https://videohubapp.com/en/
- Ask HN: Those who quit their jobs without anything planned. How did it go?
- Show HN: Open-source, local-first video file browser like YouTube
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After quitting my job and going full-time on YouTube, I started accumulating a ton of media files. So I made an app to search, filter, and preview them.
As for the project, itโs open source - meaning the code is available for all to see, update, and report issues on GitHub (https://github.com/SuboptimalEng/Orbital).
- An open-source, local-first desktop app that helps search, filter, and preview video files (like YouTube).
score
- Learn How to Build Your Own Max for Live Devices
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Qt Widgets Rendering Pipeline
https://ossia.io uses widgets and qgraphicsscene for the main UI rendering and Qt rhi for the GPU pipeline, and it's performing well enough for our use-cases - I was working on it on a 1080p screen on a Pi4 recently and it certainly felt much much faster and responsive than chrome on the same hardware.
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Is it possible to do runtime compilation and execution of C code?
I use it for live c++ recompilation in https://ossia.io - all the code is in there. https://github.com/ossia/score/tree/master/src/plugins/score-plugin-jit/JitCpp
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Show HN: New visual language for teaching kids to code
> I feel like visual programming gets a bad rap because of things like this. As an electronic engineer that used to love LabView and life long user of NI Reaktor and Max/MSP, those tools are fantastic if you donโt approach them with an imperative programming mindset.
aha, in the long run I ended up making https://ossia.io which is as VPL as it can get. Yet it still embeds a LOT of textual languages.
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CLion Nova Explodes onto the C and C++ Development Scene
For me both VSCode and CLion lag heavily.. whenver I tried CLion it was completely unuseable on my project https://ossia.io which is only 500kloc (and I try to try it pretty much once a year since it was in beta)
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Visual Node Graph with ImGui
https://ossia.io does some of it, I've been working on a new release that also supports the whole QtQuick stack in the node graph items but you can already combine videos & shader effects
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Speed Up C++ Compilation
In https://ossia.io with PCH, using clang, ninja, mold, and some artificial split in shared libraries for development builds, I get a compile-edit-run cycle of a couple seconds in general... I wouldn't say it's too much of a problem if you use the tools already available
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Looking for open source projects to contribute to
If you're interested in multimedia https://ossia.io is always looking for new contributors!
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New To Lighting Design, Looking for guidance
Tools like Ossia Score, Chataigne and PureData (pd) can also help a ton in building interactive art and triggering other A/V software.
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Audio Reactive MIDI
here's a simple example of how to do it in https://ossia.io score : https://streamable.com/wkklek
What are some alternatives?
GameDev - ๐พ The code for my game dev + computer graphics experiments on YouTube. [Moved to: https://github.com/SuboptimalEng/Gamedex]
seq66 - Seq66: Seq24-based live MIDI looper/editor. v. 0.99.12 2024-01-13. NSM support; Linux/Windows/FreeBSD; PDF user manual. Help access to tutorial and PDF. Beta code in portfix branch.
atomic-edits - ๐ฌ A desktop app that automatically removes silence from videos.
BespokeSynth - Software modular synth
tailwind-clones - ๐ Cloning the UIs' of popular websites with Tailwind CSS.
atemOSC - Control ATEM video switchers over the network with OSC messages
NewPipe - A fork of NewPipe with SponsorBlock functionality.
BespokeSynth - Software modular synth [Moved to: https://github.com/BespokeSynth/BespokeSynth]
pareto-mac - Automatically audit your Mac for basic security hygiene.
scheme-for-max - Max/MSP external for scripting and live coding Max with s7 Scheme Lisp
video-cutter - Cut any video online using FFMPEG... no server needed ! (Thanks WebAssembly)
vgmtrans - VGMTrans - a tool to convert proprietary, sequenced videogame music to industry-standard formats