Sekiro-Resurrection
Main and beta releases of the Sekiro: Resurrection mod. (by SekiroResurrection)
Genichiro-The-Last-Stand
A Genichiro focussed mod, adds new combos to his regular attacks and patterns (by nikhil-RGB)
Sekiro-Resurrection | Genichiro-The-Last-Stand | |
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11 | 3 | |
72 | 9 | |
- | - | |
0.0 | 0.0 | |
about 1 year ago | over 1 year ago | |
Lua | ||
- | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Sekiro-Resurrection
Posts with mentions or reviews of Sekiro-Resurrection.
We have used some of these posts to build our list of alternatives
and similar projects.
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Balanced mod?
Make sure you get the Github version because the Nexus one is drastically out of date. Don't get the 1.13 Test version, lots of new features in there that'll be confusing, get 1.12, it should say latest. Link is here https://github.com/SekiroResurrection/Sekiro-Resurrection/releases
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Bonk
This is taken from the latest version of the Resurrection mod
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I just spent 8 hours trying to no Hit Gyobu Oniwa ressurection with only Kusabimaru and would like some internet points
yes
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Gen. Kuranosuke Matsumoto Explosive group Kill (S:R 1.12 with Absolute Deflection)
S:R 1.12 (https://github.com/SekiroResurrection/Sekiro-Resurrection/releases/tag/1.12) - Get the latest version from this GitHub link. There's also a 'How to Install Sekiro: Resurrection (Tutorial)' (to understand how to install more complex mods in general) and if you are having additional trouble, you can get in contact for help on discord! https://discord.gg/pRz8pQAbUz
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Shadow Blink Dash, Elden Art 1.3 Sakura Art 1.4 SR 1.12 merge
Its a combo merge of S:R 1.12 (https://github.com/SekiroResurrection/Sekiro-Resurrection/releases/tag/1.12), Elden Art v1.3 + Sakura Art 1.4 and the new Shadow Blink - Standalone mod from BandicootPWR (https://www.nexusmods.com/sekiro/users/138605013?tab=user+files)
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Resurrection or LMTSR?
IMO Resurrection is the best Overhaul mod right now. If you want to try Resurrection, I would recommend you to download it on Github https://github.com/SekiroResurrection/Sekiro-Resurrection/releases/tag/1.12 because it's not updated yet on Nexus.
- back to sekiro
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Genichiro Resurrection - no damage (charmless, demon bell)
Have fun :) Btw the latest version of the mod isn't on Nexus https://github.com/SekiroResurrection/Sekiro-Resurrection/releases/tag/1.12
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Just finished the Resurrection Mod
For anyone who finished the game and wants more content, you can get the mod here.
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Ayame Summer Edition (showcasing Musashi's Art v1.7 for Sekiro: Resurrection 1.12)
(Also showcasing Musashi's Art v1.7 compatibility patch for Sekiro: Resurrection 1.12)
Genichiro-The-Last-Stand
Posts with mentions or reviews of Genichiro-The-Last-Stand.
We have used some of these posts to build our list of alternatives
and similar projects.
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Added a new posture-break punish to my mod, "Genichiro: The Rival", can be downloaded from Nexus mods! How does it look? 🤔
View modding repository on GitHub
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I finished Sekiro and I have to be brutally honest
That sounds great mate! If you'd like, I made a Genichiro Ashina(castletop) mod which enhances castletop genichiro's combat! You can check out the latest release here: https://github.com/nikhil-RGB/Genichiro-The-Last-Stand
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Is there anybody else that actually finds the perilous attack symbol distracting rather than helpful?
OP, let me give you an example: I'm making a genichiro more while editing the animation data, I accidentally broke something, so now whenever genichiro chases you to throw you to the ground, the perilous symbol may not appear. When it doesn't, It looks like a charge move especially if you have volume and sound effects at low(you won't hear him yell). You can check out my mod and all it's releases here: https://github.com/nikhil-RGB/Genichiro-The-Last-Stand If you try blocking it, you'll get grabbed and thrown to the floor.
What are some alternatives?
When comparing Sekiro-Resurrection and Genichiro-The-Last-Stand you can also consider the following projects:
HitCounterManager - Free Hit Counter / Death Counter that is running in the background, so you can focus on your stream. No need to keep any windows open for a window capture any more. Initially designed for Dark Souls and similar games but supports any game.
MineOS - Home of MineOS and it's software for OpenComputers mod
modding-wiki - A wiki repository for Sekiro modding.