SeaBlock
Krastorio2
SeaBlock | Krastorio2 | |
---|---|---|
29 | 9 | |
20 | 115 | |
- | - | |
7.7 | 6.9 | |
7 days ago | 21 days ago | |
Lua | Lua | |
MIT License | GNU Lesser General Public License v3.0 only |
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SeaBlock
- This game is insane
- Factorio: Space Age
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Asking for mods suggestions based on my gameplay preferences.
I would recommend starting with Krastorio 2 or Industrial Revolution 3. Krastorio (the original) isn't currently being developed, and afaik K2 is better. Industrial Revolution 1 and 2 are unavalaiable. Both are great starter overhaul mods, and can be a good way to get into modded games. Some other mods that you might want to check out are MSI II, Warptorio, Seablock, and Space Exploration. MSI II is an expansion of the base game, making it a bit more linear and storylined. Warptorio is vanilla factorio with a fun twist of base management. Seablock and Space Exploration are bigger overhauls, and aren't usually ones that beginners to mods jump into. But they're not the worst out there, and many people have played and enjoy them. I think you would like IR3 and SE the most, based on your preferences. But be sure to search around the factorio mod site to see what peaks your interest.
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Starting seablock: pack vs barebones
So - you finally decided to start a seablock run after playing around in vanilla factorio (or maybe some space exploration / K2 / AE / etc). You load up a new install of factorio, search the mod listing for seablock... and find 2 options: seablock, and seablock pack. Perhaps going by the latest update (seablock), or by just the name, you decide to select seablock - start the game... and its not quite the same as you expect (or perhaps you post some screenshots of your starter base online and notice all the comments of 'you got the wrong modpack!'). So let me clarify for you!
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I may have found a glitch in the latest pack (0.5.12)
Found and fixed for the next version.
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Starting without wind power
You should grab the seablock pack from the mod directory instead of just the seablock mod. It will have all the needed dependencies to get you started, to which you can add whatever QOL mods you wish.
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No long inserters?
Second this - dont just look at the base 'seablock' mod, but also grab the 'seablock pack' mod. The second provides all the necessary mods you should play with (including QOL mods like helmod and FNEI).
- Hitting "Start Research" on Basic Logistics (1st splitter/underground) does absolutely nothing. It this normal?
- Factorio mod recommendation for after Destiny finishes this one
- Are there any mods for a tiny, invincible base?
Krastorio2
- Factorio: Space Age
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What to do after completion of game?
If you want to have new stuff in all parts of the game, but with similar complexity to the vanilla game, try Krastorio 2. It also has an extended endgame goal (to build a transceiver). The other stuff is different, but not really more difficult. https://mods.factorio.com/mod/Krastorio2
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Asking for mods suggestions based on my gameplay preferences.
I would recommend starting with Krastorio 2 or Industrial Revolution 3. Krastorio (the original) isn't currently being developed, and afaik K2 is better. Industrial Revolution 1 and 2 are unavalaiable. Both are great starter overhaul mods, and can be a good way to get into modded games. Some other mods that you might want to check out are MSI II, Warptorio, Seablock, and Space Exploration. MSI II is an expansion of the base game, making it a bit more linear and storylined. Warptorio is vanilla factorio with a fun twist of base management. Seablock and Space Exploration are bigger overhauls, and aren't usually ones that beginners to mods jump into. But they're not the worst out there, and many people have played and enjoy them. I think you would like IR3 and SE the most, based on your preferences. But be sure to search around the factorio mod site to see what peaks your interest.
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Loader Mod Comparison
Looks like they are simply 1x1 loaders, plus a script to snap their direction when you place one. I'll add this to the post
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Going for a SE run, what should i know ?
Krastorio 2
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Can you share with me your mods?
Krastorio 2 - Well balanced overhaul mod. Doesn't change too much, but adds enough to be fresh for a veteran of vanilla. Adds toys and tiers to things, but doesn't get crazy. About 70-80 hours of gameplay. Considered by many to be "vanilla+". Adds 4 new resources, and 4 science packs.
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Looking for a mod that randomizes ressources but does not alter the rest too much. Any chance?
If you want a new experience that's close to vanilla just download K2 here, its the lightest overhaul, not very complex its like vanilla+ https://mods.factorio.com/mod/Krastorio2
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K2 advanced chem plant be like
There's a list here: https://mods.factorio.com/mod/Krastorio2
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Space Exploration is a great mod and I'm really enjoying it so far
This is why I've asked "Did you pull this from the distribution". Some mods (like Krastorio) are actually open source.
What are some alternatives?
FactoryPlanner - A mod for Factorio. Allows you to plan out your production in detail.
Foreman2 - Visual planning tool for Factorio
Logistic-Train-Network - Factorio mod adding logistic network for trains.
Satisfactorio - Factorio mod that brings Satisfactory mechanics
yafc - Powerful Factorio calculator/analyser that works with mods
factorio-logiNetChannels - Factorio mod - Logistic Network Channels
mods - Angelsmods Repository
Factorio-SmallMods - Various Factorio Mods that I have made, but aren't large enough to warrant individual repositories.
factorio-example-mod - Lightweight modular example mod with various features and compatibilities
bobsmods - Factorio mods by Bobingabout
Factorissimo2 - Factorissimo2, a Factorio mod that adds factory buildings to the game