SeaBlock
Foreman2
SeaBlock | Foreman2 | |
---|---|---|
29 | 46 | |
20 | 148 | |
- | - | |
7.7 | 0.0 | |
7 days ago | about 2 months ago | |
Lua | C# | |
MIT License | GNU General Public License v3.0 or later |
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SeaBlock
- This game is insane
- Factorio: Space Age
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Asking for mods suggestions based on my gameplay preferences.
I would recommend starting with Krastorio 2 or Industrial Revolution 3. Krastorio (the original) isn't currently being developed, and afaik K2 is better. Industrial Revolution 1 and 2 are unavalaiable. Both are great starter overhaul mods, and can be a good way to get into modded games. Some other mods that you might want to check out are MSI II, Warptorio, Seablock, and Space Exploration. MSI II is an expansion of the base game, making it a bit more linear and storylined. Warptorio is vanilla factorio with a fun twist of base management. Seablock and Space Exploration are bigger overhauls, and aren't usually ones that beginners to mods jump into. But they're not the worst out there, and many people have played and enjoy them. I think you would like IR3 and SE the most, based on your preferences. But be sure to search around the factorio mod site to see what peaks your interest.
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Starting seablock: pack vs barebones
So - you finally decided to start a seablock run after playing around in vanilla factorio (or maybe some space exploration / K2 / AE / etc). You load up a new install of factorio, search the mod listing for seablock... and find 2 options: seablock, and seablock pack. Perhaps going by the latest update (seablock), or by just the name, you decide to select seablock - start the game... and its not quite the same as you expect (or perhaps you post some screenshots of your starter base online and notice all the comments of 'you got the wrong modpack!'). So let me clarify for you!
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I may have found a glitch in the latest pack (0.5.12)
Found and fixed for the next version.
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Starting without wind power
You should grab the seablock pack from the mod directory instead of just the seablock mod. It will have all the needed dependencies to get you started, to which you can add whatever QOL mods you wish.
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No long inserters?
Second this - dont just look at the base 'seablock' mod, but also grab the 'seablock pack' mod. The second provides all the necessary mods you should play with (including QOL mods like helmod and FNEI).
- Hitting "Start Research" on Basic Logistics (1st splitter/underground) does absolutely nothing. It this normal?
- Factorio mod recommendation for after Destiny finishes this one
- Are there any mods for a tiny, invincible base?
Foreman2
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Space exploration recipes
reminds me of https://github.com/DanielKote/Foreman2
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Applying a tech research cost multiplier to a Seablock run
Using a planner like YAFC, Foreman, Helmod, and Factory Planner is highly recommended. Also, the following mods are recommended for a megabase needed to finish a high-multiplier game:
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Going about my day thinking about playing Factorio …
Check out Foreman 2.0
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Graphical item dependency
Foreman2
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Pyanodons - Complex Circuits Foreman 2.0 Graph
Not sure, the github has the source code so you could also look to building it as a native app.
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Py, but at work.
I would give foremana shot. Great for breaking down those brainmelt recipes
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Tips for anyone starting Pyanadons
Links to both: https://github.com/DanielKote/Foreman2
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Fresh meat to the grinder
Planning tools/mods come in many shapes and sizes. I personally like Helmod but it took a while to learn it. There is also Factory Planner. Or external tools like Foreman or YAFC.
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(Space Exploration) Am I the only one who finds it impossible to plan out a build without a clear visualization of the production chain like this? And why is it impossible to find charts or tools like this?
I assume a tool like Foreman which loads Factorio data could theoretically load another game's data if it's converted to Factorio data.
- ~help me~
What are some alternatives?
FactoryPlanner - A mod for Factorio. Allows you to plan out your production in detail.
Logistic-Train-Network - Factorio mod adding logistic network for trains.
factorio-blueprint-visualizer - A python library to artfully visualize Factorio Blueprints and an interactive web demo for using it.
Satisfactorio - Factorio mod that brings Satisfactory mechanics
yafc - Powerful Factorio calculator/analyser that works with mods
factoriolab - Angular-based calculator for factory games like Factorio and Dyson Sphere Program
factorio-logiNetChannels - Factorio mod - Logistic Network Channels
Sidekick - The main repository for the Sidekick project, a companion trade tool for Path of Exile.
mods - Angelsmods Repository
Foreman - Visual planning tool for the game Factorio