SeaBlock VS Factorissimo2

Compare SeaBlock vs Factorissimo2 and see what are their differences.

SeaBlock

Factorio mod pack Sea Block (by modded-factorio)

Factorissimo2

Factorissimo2, a Factorio mod that adds factory buildings to the game (by MagmaMcFry)
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SeaBlock Factorissimo2
29 32
20 62
- -
7.7 0.0
7 days ago over 2 years ago
Lua Lua
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SeaBlock

Posts with mentions or reviews of SeaBlock. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-25.

Factorissimo2

Posts with mentions or reviews of Factorissimo2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-16.
  • I finally understand train networks and now I despise my base
    1 project | /r/factorio | 1 Jul 2023
    I also recommend the mod Factorissimo2 (official mod portal link). Basically you can move sections of your factory inside these buildings TARDIS-style.
  • Sync buildings with blueprint
    2 projects | /r/factorio | 16 Jun 2023
    If I understand that program correctly it's closer to how you use functions/subroutines in programming. In there you have a clear and enforced boundary for inputs and outputs, boundaries that don't exist in base Factorio. The only thing close to that would be the Factorissimo2 mod.
  • factorissimo
    1 project | /r/factorio | 16 Apr 2023
    The fact that all factorissimo buildings share a surface means that the OP is using the factorissimo 2 notnotmelon fork mod (with single surface option enabled) instead of the original factorissimo (2) mod. This is the correct thing to do - the notnotmelon fork is a much more up-to-date version that has been heavily optimized and is thus not a huge weight on UPS.
  • New computer incoming. Help on mod list?
    2 projects | /r/factorio | 4 Apr 2023
  • What do you guys think about my blocky rectangle build?
    1 project | /r/factorio | 31 Mar 2023
    Factorissimo2
  • How does Factorissimo2 affect UPS, if it all?
    1 project | /r/factorio | 15 Mar 2023
    Factorissimo 2: The updated mod for current version of factorio. Also features quite terrible UPS - probably fine if you want to use like 10-100 buildings tops, but dont even try going for anything close to mega-base.
  • Factorio is A LOT like programming.
    1 project | /r/factorio | 27 Feb 2023
  • Mod combination for the ultimate "base in a box": Space Block & Factorissimo2
    2 projects | /r/factorio | 26 Feb 2023
    As a side note - are you using the original factorissimo2 mod or the notnotmelon fork? If you arent on the fork version and you arent too far into the run I would recommend switching to the fork - it is much better in terms of UPS and is more or less required if you are going to aim for a mega-base size factory-in-a-box build.
  • What does ‘UPS Heavy’ imply?
    1 project | /r/factorio | 24 Feb 2023
    Factorissimo 2 - adds a building that you can walk inside that is larger on the inside, effectively allowing you to build an entire factory inside a smaller building. UPS heavy due to may additional entities it needs to add to have everything work out, plus all the item transfers (belts in/out) are done via scrips (which as I mentioned is incredibly inefficient). Can completely tank your UPS into the single digits if you make heavy use of this mod.
  • Factorio Inception (explanation in comments)
    1 project | /r/factorio | 6 Dec 2022
    The factory buildings are provided by the Factorissimo2 mod. You place them down, build your factory inside, and send resources by pipe or belt through the connection points. I'm using the Factorissimo2 Playthrough mod, in which you start in a tier-3 factory building and cannot escape. As an additional challenge, I decided to use only tier-1 factory buildings, which are not that big and have just 16 connection points. Since the buildings are small, I needed to use four levels of recursion and many factory buildings -- 59 buildings in all!

What are some alternatives?

When comparing SeaBlock and Factorissimo2 you can also consider the following projects:

FactoryPlanner - A mod for Factorio. Allows you to plan out your production in detail.

ick-automatic-train-repair - If any locomotive or wagon is destroyed the train is stopped and a ghost is created. Including inventory filters and inventory limit, fuel and equipment. As soon as the train is fully repaired it is set to automatic mode again.

Foreman2 - Visual planning tool for Factorio

Moms_Spaghetti

Logistic-Train-Network - Factorio mod adding logistic network for trains.

Digital-Logic-Sim

Satisfactorio - Factorio mod that brings Satisfactory mechanics

yafc - Powerful Factorio calculator/analyser that works with mods

factorio-logiNetChannels - Factorio mod - Logistic Network Channels

mods - Angelsmods Repository

Factorio-SmallMods - Various Factorio Mods that I have made, but aren't large enough to warrant individual repositories.

factorio-example-mod - Lightweight modular example mod with various features and compatibilities