Unchained
go
Unchained | go | |
---|---|---|
5 | 2,079 | |
106 | 120,063 | |
4.7% | 0.9% | |
7.0 | 10.0 | |
about 2 months ago | 1 day ago | |
Nim | Go | |
- | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Unchained
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GNU Units
Anything with a finite (200 is small even) number of units misses the algebraic structure of the problem mentioned in https://news.ycombinator.com/item?id=36988497 wherein multiplying|dividing two things gives you a (potentially) new unit which implies an open ended "space" of units.
To be concrete (hah!), in C++ a template meta-type with 12 signed integer parameters (6 numerators & 6 denominators for rational exponents of SI base units) might be one way to model it.
Unlike C++ template stuff, Nim macros (like Lisp macros) makes metaprogramming more like procedural programming - just against abstract syntax trees. I think that helps to shield some of this type complexity from users, but the documentation README https://github.com/SciNim/Unchained does better job than I can in an HN comment.
Of course, for unit system conversion, the number of dimensions (6 in SI, 3 in CGS/Gaussian) changes. So, for full generality you need compile-time (if you want static type integration/CT errors) linear algebra over a rational field (at least & conventionally) to project|inverse project. That might be theoretically possible in C++. I would think it very un-fun and unlikely to ever have been done. There's probably a Mathematica package, though.
- Please Put Units in Names
- Pint: Makes Units Easy -Python
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Atlas, a (hopefully) better engineering IDE
I've recently written a units library for Nim [0]. It's still WIP, but it's already proven extremely useful for me as a physicist.
Thanks to Nim's strong type system and metaprogramming features, it allows for a fully compile time design, without any runtime overhead (in form of special unit objects or such things; everything is a `distinct float`).
In addition Nim's unicode support, the code even looks nice!
A more complex use case (I can link more if desired): [1]
[0]: https://github.com/SciNim/Unchained/
[1]: https://github.com/SciNim/Unchained/tree/master/examples
go
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Arena-Based Parsers
The description indicates it is not production ready, and is archived at the same time.
If you pull all stops in each respective language, C# will always end up winning at parsing text as it offers C structs, pointers, zero-cost interop, Rust-style struct generics, cross-platform SIMD API and simply has better compiler. You can win back some performance in Go by writing hot parts in Go's ASM dialect at much greater effort for a specific platform.
For example, Go has to resort to this https://github.com/golang/go/blob/4ed358b57efdad9ed710be7f4f... in order to efficiently scan memory, while in C# you write the following once and it compiles to all supported ISAs with their respective SIMD instructions for a given vector width: https://github.com/dotnet/runtime/blob/56e67a7aacb8a644cc6b8... (there is a lot of code because C# covers much wider range of scenarios and does not accept sacrificing performance in odd lengths and edge cases, which Go does).
Another example is computing CRC32: you have to write ASM for Go https://github.com/golang/go/blob/4ed358b57efdad9ed710be7f4f..., in C# you simply write standard vectorized routine once https://github.com/dotnet/runtime/blob/56e67a7aacb8a644cc6b8... (its codegen is competitive with hand-intrinsified C++ code).
There is a lot more of this. Performance and low-level primitives to achieve it have been an area of focus of .NET for a long time, so it is disheartening to see one tenth of effort in Go to receive so much spotlight.
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Go: the future encoding/json/v2 module
A Discussion about including this package in Go as encoding/json/v2 has been started on the Go Github project on 2023-10-05. Please provide your feedback there.
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Evolving the Go Standard Library with math/rand/v2
I like the Principles section. Very measured and practical approach to releasing new stdlib packages. https://go.dev/blog/randv2#principles
The end of the post they mention that an encoding/json/v2 package is in the works: https://github.com/golang/go/discussions/63397
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Microsoft Maintains Go Fork for FIPS 140-2 Support
There used to be the GO FIPS branch :
https://github.com/golang/go/tree/dev.boringcrypto/misc/bori...
But it looks dead.
And it looks like https://github.com/golang-fips/go as well.
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Borgo is a statically typed language that compiles to Go
I'm not sure what exactly you mean by acknowledgement, but here are some counterexamples:
- A proposal for sum types by a Go team member: https://github.com/golang/go/issues/57644
- The community proposal with some comments from the Go team: https://github.com/golang/go/issues/19412
Here are some excerpts from the latest Go survey [1]:
- "The top responses in the closed-form were learning how to write Go effectively (15%) and the verbosity of error handling (13%)."
- "The most common response mentioned Go’s type system, and often asked specifically for enums, option types, or sum types in Go."
I think the problem is not the lack of will on the part of the Go team, but rather that these issues are not easy to fix in a way that fits the language and doesn't cause too many issues with backwards compatibility.
[1]: https://go.dev/blog/survey2024-h1-results
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AWS Serverless Diversity: Multi-Language Strategies for Optimal Solutions
Now, I’m not going to use C++ again; I left that chapter years ago, and it’s not going to happen. C++ isn’t memory safe and easy to use and would require extended time for developers to adapt. Rust is the new kid on the block, but I’ve heard mixed opinions about its developer experience, and there aren’t many libraries around it yet. LLRD is too new for my taste, but **Go** caught my attention.
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How to use Retrieval Augmented Generation (RAG) for Go applications
Generative AI development has been democratised, thanks to powerful Machine Learning models (specifically Large Language Models such as Claude, Meta's LLama 2, etc.) being exposed by managed platforms/services as API calls. This frees developers from the infrastructure concerns and lets them focus on the core business problems. This also means that developers are free to use the programming language best suited for their solution. Python has typically been the go-to language when it comes to AI/ML solutions, but there is more flexibility in this area. In this post you will see how to leverage the Go programming language to use Vector Databases and techniques such as Retrieval Augmented Generation (RAG) with langchaingo. If you are a Go developer who wants to how to build learn generative AI applications, you are in the right place!
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From Homemade HTTP Router to New ServeMux
net/http: add methods and path variables to ServeMux patterns Discussion about ServeMux enhancements
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Building a Playful File Locker with GoFr
Make sure you have Go installed https://go.dev/.
- Fastest way to get IPv4 address from string
What are some alternatives?
SI - A header only C++ library that provides type safety and user defined literals for physical units
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
mosdepth - fast BAM/CRAM depth calculation for WGS, exome, or targeted sequencing
TinyGo - Go compiler for small places. Microcontrollers, WebAssembly (WASM/WASI), and command-line tools. Based on LLVM.
nimbus-eth1 - Nimbus: an Ethereum Execution Client for Resource-Restricted Devices
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
nimview - A Nim/Webview based helper to create Desktop/Server applications with Nim/C/C++ and HTML/CSS
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
zen
Angular - Deliver web apps with confidence 🚀
phpmnd - PHP Magic Number Detector
golang-developer-roadmap - Roadmap to becoming a Go developer in 2020