SVM-Face-and-Object-Detection-Shader
FreePSXBoot
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SVM-Face-and-Object-Detection-Shader | FreePSXBoot | |
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1 | 37 | |
51 | 560 | |
- | - | |
10.0 | 0.0 | |
almost 3 years ago | 22 days ago | |
GLSL | C | |
MIT License | MIT License |
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SVM-Face-and-Object-Detection-Shader
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Ask HN: What weird technical scene are you fond/part of?
https://github.com/SCRN-VRC/SVM-Face-and-Object-Detection-Shader Object detection in a shader
- Cellular automata: people finding awesome patterns, some great project:
https://codegolf.stackexchange.com/questions/11880/build-a-working-game-of-tetris-in-conways-game-of-life
FreePSXBoot
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Need help with modchips
No need to install a modchip, you can use freepsxboot: https://github.com/brad-lin/FreePSXBoot/
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Any way to recover Memory Card data?
If you your PlayStation doesn't have a modchip you can also use the Memory Card manager in Unirom. Just get the FreePSXBoot version into a different memory card, boot to Unirom and the manager will show all saves, even the deleted ones, if they are still on the card. Then you can put the cursor over them and choose "undelete".
- Suggestions for Modchip and installation places
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I have 80+ PS1 bootlegs from the early 2000s and need help (more in comments)
you could use FreePSXBoot to softmod it, here’s the github.
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how does region lock work?
If you don't want to chip your console just get a Memory Card exploit like Unirom+FreePSXBoot or TonyHax+FreePSXBoot, it's basically the modern day replacement for the swap trick. Easier, more reliable and removes some other types of piracy protection from various games.
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Ask HN: What weird technical scene are you fond/part of?
Most of the SDK has been tested and confirmed to be fully functional on real hardware, but there is some copy protection you will have to get around in order to run arbitrary software on a PS1. The traditional solution is to perform disc swapping or install a modchip, but nowadays we also have softmods [1] that make the process as easy as inserting a specially formatted memory card (which can be prepared using a PS2, or even a PS1 by swapping discs).
You are not required to use CDs either. With the help of some code and linker script magic, you can build an image that can be booted directly from a cheat cartridge (or simply a parallel EEPROM) connected to the console's expansion bus, bypassing the copy protection checks entirely. There are also debugging tools that, once loaded, let you download an executable into RAM for quick testing and manage memory cards using a modified serial cable [2].
[1] https://github.com/brad-lin/FreePSXBoot
[2] https://schnappy.xyz/?building_a_serial_psx_cable
- can?
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what's the best way to play burned disks on a PlayStation 1
The easiest way is freepsxboot. Amazing thing. https://github.com/brad-lin/FreePSXBoot
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PSA: You don’t need a modchip. There are softmods for PS1.
FreePSXBoot: https://github.com/brad-lin/FreePSXBoot Unirom: https://github.com/JonathanDotCel/unirom8_bootdisc_and_firmware_for_ps1 TonyHax: https://github.com/socram8888/tonyhax
- which method is better
What are some alternatives?
kana - Single cell analysis in the browser
tonyhax - PS1 savegame exploit
CAM6 - Cellular Automata Machine (CAM6) Simulator
MechaPwn
model-synthesis - Model synthesis is a technique for generating 2D and 3D shapes from examples.
FreeDVDBoot - PlayStation 2 DVD Player Exploit
gbs-control
memcarduino - Arduino PlayStation 1 Memory Card reader
AdGuardMV3 - AdGuard browser extension prototype based on the new Manifest V3
memcardrex - Advanced PlayStation 1 Memory Card editor
neocities - Neocities.org - the web site. The entire thing. Yep, we're completely open source.