SVGFonts VS GLUtil

Compare SVGFonts vs GLUtil and see what are their differences.

GLUtil

Utility functions for working with OpenGL BufferObjects, GLSL shaders, and textures. (by acowley)
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SVGFonts GLUtil
1 -
20 40
- -
4.2 0.0
3 months ago almost 4 years ago
Haskell Haskell
GNU General Public License v3.0 or later BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SVGFonts

Posts with mentions or reviews of SVGFonts. We have used some of these posts to build our list of alternatives and similar projects.

GLUtil

Posts with mentions or reviews of GLUtil. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning GLUtil yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing SVGFonts and GLUtil you can also consider the following projects:

hylide - GLSL embedded in Haskell

free-game - The free game engine

plot-light - A lightweight plotting library, exporting to SVG

freetype-simple - single line text rendering in opengles

diagrams-cairo - Cairo backend for diagrams

fltkhs - Haskell bindings to FLTK GUI toolkit.

identicon - Flexible generation of identicons in Haskell

3dmodels

brick - A declarative Unix terminal UI library written in Haskell

linux-framebuffer

diagrams-reflex

d3js - Haskell to D3.js binding by deep EDSL approach.