RoyalUr-Analysis
Carcassonne
RoyalUr-Analysis | Carcassonne | |
---|---|---|
7 | 1 | |
16 | 93 | |
- | - | |
3.4 | 6.7 | |
almost 1 year ago | 3 months ago | |
Java | Java | |
MIT License | Eclipse Public License 2.0 |
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RoyalUr-Analysis
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I've been working on writing AI to play the world's oldest board game, The Royal Game of Ur! RoyalUrAnalysis is open source, works on desktop and the web, and contains some of the best AI for the game in the world! What do you guys think?
GitHub Link: https://github.com/Sothatsit/RoyalUrAnalysis
- Using AI to determine the optimal strategy when playing The Royal Game of Ur
- I started an open source project that uses AI to analyse strategy in The Royal Game of Ur!
- I started an open source project using AI to explore the strategy of The Royal Game of Ur!
- I’ve started an open source project to explore the strategy of the oldest board game in the world through AI
- I’ve started an open source project to explore the strategy of The Royal Game of Ur through AI!
Carcassonne
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2x base game, the river, Inns & Cathedrals, Abbey & Mayor
long answer: If we build towards one direction at the beginning of the game we sometimes move all the tiles to center them. Later we play with the end of the table as hard border. However, if we build a bit over the table it is fine too. It is actually also a question I struggled with when implementing my own computer game version of Carcassonne.
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