RepurposedStructures
Cataclysm-DDA
RepurposedStructures | Cataclysm-DDA | |
---|---|---|
20 | 1,903 | |
149 | 9,694 | |
- | 0.9% | |
8.6 | 10.0 | |
15 days ago | 3 days ago | |
Java | C++ | |
GNU Lesser General Public License v3.0 only | GNU General Public License v3.0 or later |
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RepurposedStructures
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I need help identifying this mod
Looks like either Additional Structures or Repurposed Structures
- Does anyone recognize this structure?
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What would you like to see in an End Update? What would you dislike? Any hot takes?
For now, I use Nullscape for generation, Repurposed Structures to add more structures, and Basic End Ores to make mining in The End worthwhile.
- Added an Ocean Village and two new temples to my Repurposed Structures mod!
- Perhaps it was a mistake to make these new Ancient City variants use the Guardian spawning mechanics but with other mobs...
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Anyone Knows what mod can cause items of the same type to not stack, and maybe how to fix it?
Repurposed Structures (Forge) (by telepathicgrunt)
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Any Good Mods?
I'm pretty sure they spawn in unloaded chunks. Also, if you want more structures I'd suggest using Repurposed Structures, Bygone Nether, and The Graveyard. Also, to make it easier to find these structures you can use Explorer's Compass. If you want to add more mobs I'd suggest Dragon Mounts and Lava Monsters. Also, if you don't want to lose your items when you die you should use either GraveStone or Corpse.
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Added 4 new structures to Mangrove Swamp for my Repurposed Structures mod!
Forge: https://www.curseforge.com/minecraft/mc-mods/repurposed-structures
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New To Modded MC; Help Building Mod List
I don't have mods for everything you have asked for, but you can check some of the ones I know (1.18.2 since Terralith isn't 1.19 yet, I am unsure if it will be but I think it will) Terralith is a mod that adds very unqiue biomes without adding any new blocks to the game, there are some very interesting forests, deserts and even volcanoes Repurposed-Structures is a mod that adds new dungeons and other structures which as far as I know adds 0 blocks as well Better Village is a mod that makes villagers a lot more interesting in my opinion, I have never used it but it looks amazing from the images. Ambient Sounds adds a variety of sounds to the game and it make it feel a lot more alive Alternatively, you can use Dynamic Surroundings if you are playing 1.16.5, I like that mod a lot more
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[WANTED] Lightly modded easy-to-play server, "Vanilla with Sprinkles" theme
And finally, something like Repurposed Structures that adds more variants of vanilla structures to the game.
Cataclysm-DDA
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Weapons for 'Giants'
And that sucks! I really wish being Huge (or Tiny, but I haven't tried that personally) felt more distinct than it does. You really shouldn't be able to operate holdout pistols, but you should be able to stuff a thanksgiving turkey in your coat pocket.
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MoM what is nether attunement?
If you look in the jmath.json file (https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/mods/MindOverMatter/jmath.json) under the matrix awakening odds and portal storm awakening odds, change the Return to "return": "0 * _0". That should set the odds of awakening to 100% regardless of how many paths you have.
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Using Anvils in Vehicles? (Current Experimentals)
Are you sure? I checked the initial PR and couldn't find any mention of an anvil, and I checked the current files, and also couldn't find any mention of an anvil.
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[MoM] Electrokinesis vehicle charging?
There is not, but it was mentioned as a desired feature in the original PR introducing Electrokinesis so it will hopefully be added eventually.
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what are these spooky things on the map
Must be the newest experimental. Static hordes were added back to worldgen, the hordes option now only toggles dynamic hordes.
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Portal Storm Frequency and Portal Storm Size Changer Mod
It currently works as of: https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/cdda-experimental-2023-12-09-0323
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Changelog from the last week [1 - 8 Dec]
[default 3D field of view was reverted|https://github.com/CleverRaven/Cataclysm-DDA/pull/69940] because there were some bugs in the tests due to it
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[SERIOUS] Important suggestion for GTA VI
That said, I recommend Cataclysm: Dark Days Ahead, which offers something like this.
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[MoM] How do I progress my powers?
Each power has a different set of thresholds leading into different powers. You can check the JSON files for each class on github to see which powers lead into eachother at what level.
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Flint knapping during Innawoods runs should make a full toolkit available to the player
Yeah, I ran into a similar issue working on craftable bone spike spears. https://github.com/CleverRaven/Cataclysm-DDA/pull/57447 There is some decent research on the topic but it’s not open access which didn’t leave me with evidence to support my argument besides basically metadata. For the record I think this is reasonable, it’s just frustratingly difficult to find accessible modern research on these interesting topics
What are some alternatives?
Wynntils - Wynntils is a Wynncraft Mod that seeks to enhance the user's gameplay with a variety of customizable options and additions.
Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
Infernal-Expansion - Expanding the Nether beyond the Nether Update!
UndeadPeopleTileset - Back it up while it is still here, lads.
JustEnoughItems - Item and Recipe viewing mod for Minecraft
CDDA-Tilesets - Master tileset repository for Cataclysm: Dark Days Ahead
FTB-Chunks - Chunks is all you'll ever need to claim an area as your own. You can select a customisable amount of chunks to protect and keep chunk loaded.
Catapult - A cross-platform launcher for Cataclysm: DDA and BN
RepurposedStructures-Quilt - Adds more variations of vanilla structures and features!
CDDA-Game-Launcher - A Cataclysm: Dark Days Ahead launcher with additional features
The-Undergarden - Repository for the Undergarden, a Minecraft dimension mod.
cdda-guide - The Hitchhiker's Guide to the Cataclysm