OptiFabric
tauri
OptiFabric | tauri | |
---|---|---|
73 | 470 | |
369 | 77,588 | |
- | 1.4% | |
6.7 | 9.8 | |
4 months ago | 6 days ago | |
Java | Rust | |
Mozilla Public License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OptiFabric
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how do i install optifabric
I don’t recommend it but, whatever floats your boat. But then don’t come and complain in r/fabricmc
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All letters appear as "O"
Fabric Launcher: https://fabricmc.net/use/installer/ Optifabric: https://www.curseforge.com/minecraft/mc-mods/optifabric Optifine: https://optifine.net/downloads Fabric API: https://www.curseforge.com/minecraft/mc-mods/fabric-api Fabric Language Kotlin: https://www.curseforge.com/minecraft/mc-mods/fabric-language-kotlin Inventory Profiles: https://www.curseforge.com/minecraft/mc-mods/inventory-profiles-next LibIPN: https://www.curseforge.com/minecraft/mc-mods/libipn Litematica: https://www.curseforge.com/minecraft/mc-mods/litematica Malilib: https://www.curseforge.com/minecraft/mc-mods/malilib
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Maybe it's a dumb question
I mean, the mod is open-source, so anyone can try to port it to 1.20.x.
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Mod List
OptiFabric & Optifine (Optifine replaces all other mods in this group. Optifine is a great mod, but the other mods slightly outperform it) - Link Fabric - Link Optifine
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Optifabric for 1.20?
Given that the last commit was in March, probably not.
- Optifine for Aristois 1.20?
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How can i use Better Skeletons and Better Spiders texture pack by creeper craft ?
optifabric maybe?
- [java] Random stutters? I have 16gb of ram, a 1660 Ti and a Ryzen 5 3600. Mine only is using 2gb of ram when I F3 it, I allocated 3 gbs. I’m using optifine, shaders and one other mod. Plz, any potential help?
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How to Have Multiple Mods in Dev Enviroment?
After I started building a mod I realized my computer cannot handle a lot of the things I want to do. I want to add optifabric to my mod while developing https://github.com/Chocohead/OptiFabric but I'm not sure how to do this. Does anyone have any advice?
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REPLAY MOD – first time set up & usage (in-depth explanation & tutorial)
If you want shaders/OptiFine, install both OptiFine (OptiFine Downloads) for your MC version, and the latest OptiFabric since it’s compatible for any version (OptiFabric – Mods – Minecraft – CurseForge)
tauri
- Ask HN: Best stack for building a desktop app?
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Tauri CRUD Boilerplate
Hi, dear Tauri! Long time no see. I published my first post, Developing a Desktop Application via Rust and NextJS. The Tauri Way almost a year ago. Since then, Tauri has become stronger. I'm happy about that! And now, I am very pleased to make a useful contribution to the Tauri community. As a full-stack developer, I frequently face situations where I need to start a DB-based UI project as fast as possible. It's stressful if I need to start the project from 100% scratch. I prefer to keep some boilerplates on hand, which will save me time and nerves and will be the subject of this article.
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Show HN: Floro – Visual Version Control for static assets and strings
Hey Thanks!
Just electron & vite. I might actually migrate off electron, Tauri (https://tauri.app/) seems to be getting more stable and it's gotten great reviews.
I think this is the boilerplate I used though https://github.com/cawa-93/vite-electron-builder.
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3D and 2D: Testing out my cross-platform graphics engine
Well the great thing about WebAssembly is that you can port QT or anything else to be at a layer below -- thanks to WebAssembly Interface Types[0] and the Component Model specification that works underneath that.
To over-simplify, the Component Model manages language interop, and WIT constrains the boundaries with interfaces.
IMO the problem here is defining a 90% solution for most window, tab, button, etc management, then building embeddings in QT, Flutter/Skia, and other lower level engines. Getting a good cross-platform way of doing data passing, triggering re-renders, serializing window state is probably the meat of the interesting work.
On top of that, you really need great UX. This is normally where projects fall short -- why should I use this solution instead of something like Tauri[2] which is excellent or Electron?
[0]: https://github.com/WebAssembly/component-model/blob/main/des...
[1]: https://github.com/WebAssembly/component-model/blob/main/des...
[2]: https://tauri.app/
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Interview with Colin Lienard, Founder of GitLight
Welcome to the 2nd episode of our series “Building with Tauri”, where we chat with developers who build amazing projects and products using Tauri.
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Building W-9 Crafter
Tauri seemed like the "thing" I should switch to because everybody loves Rust (heh), and because it ships significantly smaller apps.
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Tauri + React + ShadcnUI
First of all, I will be using npm as my package manager but feel free to use whatever you prefer. Find more info here.
- Slint 1.5: Embracing Android, Improving Live-Preview, and Pythonic Slint
- Shoes makes building little graphical programs for Mac, Windows, Linux simple
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Tauri - Rust, Js and Native Apps
Today I'm talking about Tauri! Do you know all the various tools that allow you to develop native applications starting from web languages? They often need an intermediate compilation, in the middle of which you end up encountering various problems not always transparent and directly solvable with a language mostly detached from native development. On the other hand, there's still the ease of developing attractive and easily usable interfaces, which are more difficult to develop with low level languages.
What are some alternatives?
Starlight - Rewrites the light engine to fix lighting performance and lighting errors [Moved to: https://github.com/PaperMC/Starlight]
Wails - Create beautiful applications using Go
Indium - Sodium addon providing support for the Fabric Rendering API, based on Indigo
neutralinojs - Portable and lightweight cross-platform desktop application development framework
Indium - A JavaScript development environment for Emacs
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
Starlight - Rewrites the light engine to fix lighting performance and lighting errors
Electron - :electron: Build cross-platform desktop apps with JavaScript, HTML, and CSS
MCPPPP - A resource pack converter from Optifine/MCPatcher formats to other formats
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
quilt-serverside-mods - A list of server-side mods for the Quilt mod loader; including many Fabric mods (which are compatible with Quilt) and some Quilt-only mods.
iced - A cross-platform GUI library for Rust, inspired by Elm