NCS_Spectrum_GLava VS emulation-random

Compare NCS_Spectrum_GLava vs emulation-random and see what are their differences.

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NCS_Spectrum_GLava emulation-random
1 4
19 40
- -
6.7 8.3
about 2 months ago 8 months ago
GLSL GLSL
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

NCS_Spectrum_GLava

Posts with mentions or reviews of NCS_Spectrum_GLava. We have used some of these posts to build our list of alternatives and similar projects.

emulation-random

Posts with mentions or reviews of emulation-random. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-25.

What are some alternatives?

When comparing NCS_Spectrum_GLava and emulation-random you can also consider the following projects:

better-mpv-config - An improved MPV Media Player v3 configuration file.

GPU-Fog-Particles - Textureless fog particles using a highly customizable shader to attenuate noise values.

ShaderMan - Convert ShaderToy to Unity HLSL/CG

godot-shaders - A large library of free and open-source shaders for the Godot game engine. Here, you'll get 2D and 3D shaders with playable demos.

lygia - LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility

graphics-workshop - Learn computer graphics by writing GPU shaders!

thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.