MultiPaper
TrueCraft
MultiPaper | TrueCraft | |
---|---|---|
19 | 14 | |
1,134 | 2,070 | |
2.4% | - | |
8.4 | 0.0 | |
1 day ago | about 5 years ago | |
Java | C# | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MultiPaper
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Highly scalable Minecraft cluster
For more information on the individual config files, see MultiPaper.
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Breaking the Limits: How Folia Made 1k Player Minecraft Server a Reality
According to the making of video of this, they are using Multipaper: https://github.com/MultiPaper/MultiPaper
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The future of Kubernetes? 5 trends from Kubecon!
MultiPaper aims to address that through some complex, hopefully seamless, sharding behavior
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Thousands of players on 1 server
Just a quick correction, Mammoth is no longer maintained. You should look into MultiPaper instead https://github.com/MultiPaper/MultiPaper if you want to achieve the same!
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What is THE BEST Performance fork of paper 1.19?
I don't think you need to go anywhere above purpur if you want any sort of stability. You need to use MultiPaper at this point.
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Is 48GB enough
That project is not maintained anymore. They moved to MultiPaper https://github.com/MultiPaper/MultiPaper
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Multiple Servers for one Server?š
Like the other persons say, as i understand your question, it isnt bungeecord. What youre looking for is something like multipaper. Its different servers connecting and sharing resources for a single minecraft world. I dont know much about it, since i asked this question myself a while ago and havent used it. Im pretty sure there is a lot of bugs with it, so it may not be a good idea. Still worth a try i guess :)
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Would it be possible to use 2 machines on 1 server for extra power?
You might be able to do it with MultiPaper. Iām not sure how well it would work however.
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is server meshing possible to do with Minecraft?
MultiPaper: https://github.com/MultiPaper/MultiPaper
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Homelab Kubernetes demo
I was aware of Bungeecord actually, but after some more searching I found these: - CloudNetV3 - MultiPaper
TrueCraft
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Are there sandbox games that attempt to replicate the feel of alpha/beta Minecraft?
There was TrueCraft that attempts to reimplement Beta 1.7.3 but it has been abandoned for a few years now.
- Minecraft Classic
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Minecraft: Java Edition 1.19.2 Is Out
You might find this project interesting: TrueCraft (The physics are really janky in my experience unfortunately.)
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Minecraft 1.19.1 Pre-release 5 Is Out!
Calling the ability of third party launchers to launch Minecraft a feature of Minecraft seems odd. I imagine you could make a launcher for pretty much any game for Windows (or many Linux-based operating systems)). I don't think that makes game launchers illegal in general though, but it does mean that launchers are not necessarily legal in all cases (i.e. if the launcher does something illegal, like circumvent DRM). I don't know how to tell if a launcher is circumventing DRM by for example lying to the Minecraft client to trick it into allowing play, other than by examining the source code of the launcher and/or Minecraft and I don't have time to do that (plus I'd like to be able to freely contribute to projects like TrueCraft).
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Minecraft 1.19.1 Pre-Release 2 Is Out
You might be interested in TrueCraft, or other third-party clients/servers, or perhaps MineClone (not a re-implementation, but just a similar game). All of these are incomplete I think, for now.
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I feel like im going to stop playing during 1.19
That said, if you want to go back to when Minecraft was simple, you might be interested in TrueCraft (It's not very playable IMO, but it is interesting.).
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In-Game Chat Moderation and Reporting
Well, I guess I am sort of repeating things I don't fully understand. I've never actually read the source code of Minecraft, because I want to be allowed to contribute to re-implementations like TrueCraft, for example (even though currently, I don't really have the skills to do that).
- The server software iceberg
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Minecraft Written in C Code (Java to C Code)
There was TrueCraft which was a clean room implement of Minecraft beta 1.7.3 in C#.
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Selling my own GPL software, part 1: a lot of hurdles
Your comment intrigued me so I did a little bit of digging.
> I remember Drew DeVault (sircmpwn) used to have a big scary warning saying if I have looked at the official minecraft code, I should not contribute to truecraft (now archived I believe).
The repository is indeed archived, but is still available on GitHub. It was changed in 2015 [0]. The older notice is as you recall:
> Pull requests will be rejected from authors who have read any decompiled official Minecraft code.
The current notice [1] adds some other ways the formerly rejected developers could get involved:
> If you are a developer, you have two paths. If you have not read the Minecraft source code, you are what we call a "clean dev", and you should stay that way. If you have read the source code, you are what we call a "dirty dev", and the way you can contribute is different. If you are a clean dev, you're welcome to contribute to this repository by adding features and functionality from Minecraft Beta 1.7.3, fixing bugs, refactoring, etc - the usual. Send pull requests with your work.
> If you are a dirty dev, you are more limited in how you can help. You can work on projects that are related to TrueCraft, but not on TrueCraft itself. Direct contributions that you can participate in includes the website and the artwork. You can also work on things like helping to build a community by spreading the word, participating in IRC or the subreddit, etc. You may also work on reverse engineering Minecraft to provide documentation for clean devs to use - see reverse engineering guidelines on the wiki for details on how you can do this. Under no circumstances may you ever share any code with a clean dev, decompiled or otherwise.
[0] https://github.com/ddevault/TrueCraft#get-involved
[1] https://github.com/ddevault/TrueCraft/commit/fcfd3886746fd1f...
What are some alternatives?
Magma-1.16.x - Minecraft Forge Hybrid server implementing the Spigot/Bukkit API (Cauldron for 1.16)
web-minecraft - PoC Minecraft client written in Javascript (1.16.5 offline mode working)
mammoth - Scale a single world horizontally across multiple Minecraft servers.
No-Chat-Reports - Disable Player Chat Reporting and make user messages untrackable.
Arclight - A Bukkit(1.19/1.20) server implementation on Forge using Mixin. ā” ā”ā”ā”ā”
Pojav launcher - A Minecraft: Java Edition Launcher for Android and iOS based on Boardwalk. This repository contains source code for iOS/iPadOS platform.
AMP - Issue tracking and documentation for AMP
MultiMC5 - A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once [Moved to: https://github.com/MultiMC/Launcher]
MineCase - Minecraft server based on Orleans
PolyMC - A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once (Fork of MultiMC)
atkinson-hyperlegible
emailengine - Headless email client