MDAL
lox
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MDAL | lox | |
---|---|---|
2 | 2 | |
151 | 70 | |
3.3% | - | |
5.8 | 6.7 | |
19 days ago | about 1 year ago | |
Roff | Rust | |
MIT License | Apache License 2.0 |
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MDAL
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Smoothing a triangular mesh in ArcGIS Pro
In Mesh layer (https://github.com/lutraconsulting/MDAL) and QGIS, smoothing of the triangular mesh is already done on the fly for the purpose of visualisation. Mike data should be already supported in MDAL/QGIS:
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I just realized this sub also exists and might be better suited to answer my question
This might help it has a list of supported mesh formats. https://github.com/lutraconsulting/MDAL
lox
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`lox` - a fast polygon mesh library with different mesh data structures and traits to abstract over those
Also feel free to take a look at the mesh unit tests of lox in case you want to test more edge cases.
What are some alternatives?
Ygg - An intrusive C++17 implementation of a Red-Black-Tree, a Weight Balanced Tree, a Dynamic Segment Tree and much more!
landon - A collection of tools, data structures and methods for exporting Blender data (such as meshes and armatures) and preparing it for your rendering pipeline.
ordered-map - C++ hash map and hash set which preserve the order of insertion
Voronoi_Image_Manipulation - A system independent tool for interactive image manipulation with Voronoi and Delaunay data structures.
libsrt - libsrt is a C library for writing fast and safe C code, faster. It provides string, vector, bit set, set, map, hash set, and hash map handling. Suitable for soft and hard real-time. Allows both heap and stack allocation. *BETA* (API still can change: suggestions are welcome)
building-blocks - A voxel library for real-time applications.
etl - Embedded Template Library
vpncloud - Peer-to-peer VPN
graphMat - A matrix header-only library, uses graphs internally, helpful when your matrix is part of a simulation where it needs to grow many times (or auto expand)
blackjack - A procedural, node-based modelling tool, made in rust 🦀
draco - Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.