MCreator
llvm-project
MCreator | llvm-project | |
---|---|---|
38 | 351 | |
725 | 25,563 | |
1.5% | 2.0% | |
9.9 | 10.0 | |
6 days ago | 11 days ago | |
Java | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MCreator
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MiniScript Ports
The other one is for standard Java, available here. It was last updated 2 years ago, so it's a bit newer but still not completely current. This might be an excellent launching point to adding MiniScript support to a Java-based game or app. (Minecraft mods leap to mind!)
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Teaching D from Scratch: Is it a viable first language?
I found this while looking for the name of the (multiple) Minecraft mods that involve programming: https://mcreator.net/
It seems to be a Minecraft mod maker that simplifies the process of building a mod.
There's a page specifically about education: https://mcreator.net/education
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Haven't used MCreator in a while, just downloaded 2023.3, just testing it out. Why do custom dimensions not generate dirt?
That is interesting, seems like a bug. Would you mind opening a bug report at https://github.com/MCreator/MCreator/issues?
- How difficult would it be, for someone with a small amount of coding experience, to make a few custom items that you can equip to modify stats like drop rates or overall damage?
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overlay for custom armor bar
This is a known issue and is not looking like it's being picked up anytime soon: https://github.com/MCreator/MCreator/issues/57. You could propose the idea again or look through the pull requests on Github if somebody took upon the role of fixing it.
- 📸 The first #MCreator 2023.3 snapshot is coming soon, so stay tuned at https://mcreator.net/ 📸
- so like in theory how hard would it be to make an minecraft mod that just adds stuff an existing one (with no codding knowledge lol)
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Did you try out the new 2023.2 MCreator update? More at https://mcreator.net/news/97580/mcreator-20232-minecraft-1194-and-more
You can open a bug report with your workspace attached on GitHub (https://github.com/MCreator/MCreator/issues).
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How to approach adding new items/food?
btw i just found there is a tool for easily creating simple mods like this: https://mcreator.net/
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A new look for the Changed: Minecraft Mod latexes.
A great tool for learning how to use forge is actually MCreator. I'll admit to first using MCreator to get my bearings on how to add blocks, sounds, entities, etc.
llvm-project
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Playing with DragonRuby Game Toolkit (DRGTK)
This Ruby implementation is based on mruby and LLVM and it’s commercial software but cheap.
- Add support for Qualcomm Oryon processor
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Ask HN: Which books/resources to understand modern Assembler?
'Computer Architeture: A Quantitative Apporach" and/or more specific design types (mips, arm, etc) can be found under the Morgan Kaufmann Series in Computer Architeture and Design.
"Getting Started with LLVM Core Libraries: Get to Grips With Llvm Essentials and Use the Core Libraries to Build Advanced Tools "
"The Architecture of Open Source Applications (Volume 1) : LLVM" https://aosabook.org/en/v1/llvm.html
"Tourist Guide to LLVM source code" : https://blog.regehr.org/archives/1453
llvm home page : https://llvm.org/
llvm tutorial : https://llvm.org/docs/tutorial/
llvm reference : https://llvm.org/docs/LangRef.html
learn by examples : C source code to 'llvm' bitcode : https://stackoverflow.com/questions/9148890/how-to-make-clan...
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Flang-new: How to force arrays to be allocated on the heap?
See
https://github.com/llvm/llvm-project/issues/88344
https://fortran-lang.discourse.group/t/flang-new-how-to-forc...
- The LLVM Compiler Infrastructure
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Programming from Top to Bottom - Parsing
You can never mistake type_declaration with an identifier, otherwise the program will not work. Aside from that constraint, you are free to name them whatever you like, there is no one standard, and each parser has it own naming conventions, unless you are planning to use something like LLVM. If you are interested, you can see examples of naming in different language parsers in the AST Explorer.
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Look ma, I wrote a new JIT compiler for PostgreSQL
> There is one way to make the LLVM JIT compiler more usable, but I fear it’s going to take years to be implemented: being able to cache and reuse compiled queries.
Actually, it's implemented in LLVM for years :) https://github.com/llvm/llvm-project/commit/a98546ebcd2a692e...
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C++ Safety, in Context
> It's true, this was a CVE in Rust and not a CVE in C++, but only because C++ doesn't regard the issue as a problem at all. The problem definitely exists in C++, but it's not acknowledged as a problem, let alone fixed.
Can you find a link that substantiates your claim? You're throwing out some heavy accusations here that don't seem to match reality at all.
Case in point, this was fixed in both major C++ libraries:
https://github.com/gcc-mirror/gcc/commit/ebf6175464768983a2d...
https://github.com/llvm/llvm-project/commit/4f67a909902d8ab9...
So what C++ community refused to regard this as an issue and refused to fix it? Where is your supporting evidence for your claims?
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Clang accepts MSVC arguments and targets Windows if its binary is named clang-cl
For everyone else looking for the magic in this almost 7k lines monster, look at line 6610 [1].
[1] https://github.com/llvm/llvm-project/blob/8ec28af8eaff5acd0d...
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Rewrite the VP9 codec library in Rust
Through value tracking. It's actually LLVM that does this, GCC probably does it as well, so in theory explicit bounds checks in regular C code would also be removed by the compiler.
How it works exactly I don't know, and apparently it's so complex that it requires over 9000 lines of C++ to express:
https://github.com/llvm/llvm-project/blob/main/llvm/lib/Anal...
What are some alternatives?
Generator-Forge-1.12.2 - MCreator generator plugin for Minecraft Forge 1.12.2
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
FreeBuilder - Automatic generation of the Builder pattern for Java
Lark - Lark is a parsing toolkit for Python, built with a focus on ergonomics, performance and modularity.
core - An advanced and highly optimized Java library to build frameworks: it's useful for scanning class paths, generating classes at runtime, facilitating the use of reflection, scanning the filesystem, executing stringified source code and much more...
gcc
Fabric-Generator-MCreator - A Fabric Generator plugin for MCreator
SDL - Simple Directmedia Layer
Arduino - Arduino IDE 1.x
cosmopolitan - build-once run-anywhere c library
mcaselector - A tool to select chunks from Minecraft worlds for deletion or export.
windmill - Open-source developer platform to turn scripts into workflows and UIs. Fastest workflow engine (5x vs Airflow). Open-source alternative to Airplane and Retool.