LibVF.IO
swift
LibVF.IO | swift | |
---|---|---|
35 | 215 | |
771 | 65,927 | |
1.9% | 0.4% | |
3.1 | 10.0 | |
5 months ago | 6 days ago | |
Nim | C++ | |
GNU Affero General Public License v3.0 | Apache License 2.0 |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LibVF.IO
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run 2 VMs with 1 game on each
Maybe you can try LibVF.IO
- What GPU would you buy for a gaming server?
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GPU virtualization?
I'm on Linux and I'm running a 3070 Ti (Nvidia). I have always wanted to do GPU virtualization but because NVIDIA won't release vGPU for consumer card no one can do it without crossing legal red tape or problems with bricking your GPU. I did find this [https://github.com/jamesstringerparsec/Easy-GPU-PV] however it is only for windows, I found this [https://github.com/Arc-Compute/LibVF.IO/] and does not work with my GPU, and this [https://github.com/DualCoder/vgpu_unlock] and can't get it to work. Done any one know an alternative on Linux that work just like this, overcoming these problems (on KVM)?
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Local Multiplayer
If you are willing to thinker with you gpu driver you could look up libvfio and create multiple VM with the same gpu.
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Need help ASAP. Computer hangs at grub ""
It seems they have issues with recent drivers/kernel, too: https://github.com/Arc-Compute/LibVF.IO/issues/61
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Anyone running vGPU unlock in their system? How is it going?
I ran it like a year ago it was fine but not for my workflow. Might revisit the setup soon since it matured a lot since then. I suggest you also look at: https://github.com/Arc-Compute/LibVF.IO
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Want to try to switch to linux again. Need some info.
For Affinity, I don't know. I have heard of people using Photoshop via VM, the problem usually comes when you need to utilize a lot of GPU because outside of GPU passthrough (might worth researching single-GPU passthrough and libvfio if you don't want to use two GPUs), GPU performance isn't great for VMs. I did find a few threads on the subject of Affinity on Linux, though, so maybe those could help.
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Rx 7900 xtx based on slides is 10-15% slower than 4090 using 95 less watts and costs $600 less
I feel you on this. Looking forward to running libvf. Wine has come a long ways, but I ended up keeping a old PC a secondary to not deal with the hacking/workarounds to run some games. Using the older system for my Linux.
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Why do we call them "display managers"
It's theoretically possible using a method like libvfio. This should allow you to split your gpu into 2 virtual gpus. It's designed for use with a vm, but could likely work with multi seat
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Ask HN: What's the best source code you've read?
Perhaps not the "best" source code I've ever read, but libVF.io had some beautiful code for what's generally gnarly system-glue code. The iommu setup code is a good example and inspires me to think that system-glue code doesn't need to be gross or impenetrable: https://github.com/Arc-Compute/LibVF.IO/blob/master/src/libv...
Another one I've appreciated reading (and learned more about 2d graphics from) is Pixie, a 2d graphics library written in Nim. Here's the implementation of a fair subset of SVG paths: https://github.com/treeform/pixie/blob/master/src/pixie/path...
And one last one for basic algorithms: https://github.com/nim-lang/Nim/blob/version-1-6/lib/pure/al...
Of course Knuth's original code is still some of the best classic code. K&R's original C book is a classic.
swift
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Evolving the Go Standard Library with math/rand/v2
This algorithm produces biased result with probability 1/2^(32-bitwidth(N)). Using 64 or 128 random bits can make the bias practically undetectable. Comprehensive overview of the approach can be found here: https://github.com/apple/swift/pull/39143
- Swift: Differentiable Programming Manifesto
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Embedded Swift on the Raspberry Pi Pico
Because of C/C++ interop, and integration with CMake, you can just add Swift to a Zephyr project and it pretty much Just Works. [The docs](https://github.com/apple/swift/blob/main/docs/EmbeddedSwift/...) should mostly apply to the Zephyr SDK as well.
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A Deep Dive Into Observation: A New Way to Boost SwiftUI Performance
Fortunately, the Observation framework is part of the Swift 5.9 standard library. We can learn more information by examining its source code.
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Swift was always going to be part of the OS
They do! See https://github.com/apple/swift/blob/main/docs/LibraryEvoluti...
You can also see an example of what a different high level language integration with Swift ABI looks like here: https://github.com/dotnet/designs/blob/main/proposed/swift-i...
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Differentiable Swift
So is differentiable Swift a package for Swift or is it part of the Swift standard library? The video says go to swift.org but I can't find any info about differentiable Swift on that site.
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Beyond Backpropagation - Higher Order, Forward and Reverse-mode Automatic Differentiation for Tensorken
Swift's Differentiable Programming Manifesto. Swift has a powerful differentiable programming component, integrated with the compiler.
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Kotlin Multiplatform for Android and iOS Apps
You can do the same thing the other way around - https://github.com/apple/swift/blob/main/docs/Android.md.
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This isn’t the way to speed up Rust compile times
Codable (along with other derived conformances like Equatable, Hashable, and RawRepresentable) is indeed built in to the compiler[0], but unlike Serde, it operates during type-checking on a fully-constructed AST (with access to type information), manipulating the AST to insert code. Because it operates at a later stage of compilation and at a much higher level (with access to type information), the work necessary is significantly less.
With ongoing work for Swift macros, it may eventually be possible to rip this code out of the compiler and rewrite it as a macro, though it would need to be a semantic macro[1] rather a syntactic one, which isn't currently possible in Swift[2].
[0] https://github.com/apple/swift/blob/main/lib/Sema/DerivedCon...
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How does Swift implement primitive types in its standard library?
`Int` is a regular struct with a single stored property of type `Builtin.Word` . But the latter is a magical compiler built-in. Source for integer types is generated from this template - https://github.com/apple/swift/blob/9da65ca0a15fdf341649c994b0a77ec3b71f2687/stdlib/public/core/IntegerTypes.swift.gyb
What are some alternatives?
vgpu_unlock - Unlock vGPU functionality for consumer grade GPUs.
solidity - Solidity, the Smart Contract Programming Language
gvt-linux
cpp-lazy - C++11/14/17/20 library for lazy evaluation
Easy-GPU-PV - A Project dedicated to making GPU Partitioning on Windows easier!
Elixir - Elixir is a dynamic, functional language for building scalable and maintainable applications
linux - Linux kernel source tree
tree-sitter - An incremental parsing system for programming tools
ROCm - AMD ROCm™ Software - GitHub Home [Moved to: https://github.com/ROCm/ROCm]
hummingbird - Hummingbird compiles trained ML models into tensor computation for faster inference.
linux-intel-lts
lobster - The Lobster Programming Language