JetStory2018 VS LearnOpenGL

Compare JetStory2018 vs LearnOpenGL and see what are their differences.

JetStory2018

Source code for JetStory2018 game (by mirek-fidler)

LearnOpenGL

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com (by JoeyDeVries)
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JetStory2018 LearnOpenGL
1 240
2 6,640
- -
0.0 5.7
over 1 year ago 9 days ago
SWIG C++
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

JetStory2018

Posts with mentions or reviews of JetStory2018. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-03.

LearnOpenGL

Posts with mentions or reviews of LearnOpenGL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-22.

What are some alternatives?

When comparing JetStory2018 and LearnOpenGL you can also consider the following projects:

raylib - A simple and easy-to-use library to enjoy videogames programming

sokol - minimal cross-platform standalone C headers

glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

SFML - Simple and Fast Multimedia Library

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

opengl-imgui-cmake-template - 👾 template repo for getting started with opengl together with imgui using cmake

CppCoreGuidelines - The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++

Godot - Godot Engine – Multi-platform 2D and 3D game engine

Stride Game Engine - Stride Game Engine (formerly Xenko)

abseil-cpp - Abseil Common Libraries (C++)

learnxinyminutes-docs - Code documentation written as code! How novel and totally my idea!