IndustrialRevolution
factorioClusterio
IndustrialRevolution | factorioClusterio | |
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4 | 18 | |
46 | 301 | |
- | 2.3% | |
5.1 | 9.5 | |
6 months ago | 8 days ago | |
TypeScript | ||
- | GNU General Public License v3.0 or later |
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IndustrialRevolution
- Industrial Revolution 3 Megabase?
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Why does absorption by tiles makes this (presumably) sine wave?
See https://github.com/Deadlock989/IndustrialRevolution/issues/134 Statistics is getting confused by simulations.
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Overhaul mods : looking for more informations
See this post or directly on the github.
- Industrial Revolutions 3 is on the way
factorioClusterio
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How many spm can you produce before the game starts to struggle ?
Clusterio
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Factorio-as-a-Code
If you want more, you could use rcon to get a remote console interface and call your lua from there. Or maybe get some inspiration from clusterio.
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Holy shit u/lungomono you're a saint
This fits too well here: https://github.com/clusterio/clusterio
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Factorio to Satisfactory Bridge (WIP)
You would need to use server plugins such as Clusterio, which are more powerful than mods.
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Multi Server Mod? Or other way to scale indefinitely?
Not sure. There is https://github.com/clusterio/clusterio but apparently the version 1 is discontinued and version 2 is in alpha
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Can factorio be run on two computers?
Clusterio allows you to run multiple games that can share items between them. It also lets you share chat, research, and player inventory. And aggregates the statistics from all the games. This, I believe, is the closest you'll be able to achieve to your goal.
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Factory Growth Halted
Cut back? You mean expand
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Hardware Unboxed now benchmark Factorio
There are some alternatives available for scaling past single core performance.
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Working on a mod to better facilitate multi server clusters
This is a plugin for clusterio to make it easier to generate a large cluster of interconnected worlds. You select the size of each world and the number of worlds in the grid through the web interface and press go. The servers are automatically generated and configured according to your map exchange string. You can run between servers by walking on the edge area and pressing E to accept the reconnect. Inventory is carried over between servers as well. It remembers what point along the border you were at when you crossed over which is nice when building factories right at a border. The belt transfer system has been tested for a few months now and should be fairly stable with hundreds of belts not causing any issues. For more information, see https://github.com/clusterio/clusterio and https://github.com/danielv123/gridworld , the latter of which is still very much WIP.
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Contemplating if i should buy factorio, advice needed..
What if you could spend even more electricity on growing the factory?
What are some alternatives?
EOXOA - An Etrian Odyssey Nexus Mod that overhauls classes (and possibly more in the future)
blooket-utility - The most advanced, compatible, and open Blooket utility.
WtWSMS - A Migrational Era Mod for CK2
terraform-provider-factorio - The Terraform Provider for Factorio
Eclipse-Difficulty - A challenging custom difficulty with overhauled AI, enemies, tactics and more! Includes playerside balance overhaul.
gridworld - Automatic creation of distributed factorio gridworlds connected using edge_transports
BO1-Reimagined - Call of Duty: Black Ops Zombies - Reimagined
cheatgui - The Noita cheat gui mod, now in its own repo
factorio-spot-pricing - Factorio Deployment to AWS
Gource - software version control visualization
SchematicsPack - A Mindustry mod that adds high quality schematics with easy sorting.
terraform-provider-dominos - The Terraform plugin for the Dominos Pizza provider. [Moved to: https://github.com/nat-henderson/terraform-provider-dominos]