Haskell-Tetris VS haskell-game-programming

Compare Haskell-Tetris vs haskell-game-programming and see what are their differences.

Haskell-Tetris

Final project for EECS 368 written in Haskell (by Ubspy)

haskell-game-programming

A central repository of Haskell Game Programming resources, put together by Keera Studios (by keera-studios)
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Haskell-Tetris haskell-game-programming
2 1
24 159
- 0.0%
0.0 0.0
almost 3 years ago over 4 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Haskell-Tetris

Posts with mentions or reviews of Haskell-Tetris. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-21.
  • Tetris project I made in Haskell
    6 projects | /r/haskell | 21 May 2021
    You're going to have a much easier time using something like Map.Map (Int, Int) GridSquare for your matrix instead of the nested lists. Although from a didactic perspective mapBoard was probably good to write, if you model the matrix as a Map it becomes trivially Map.mapWithKey. You can also filter, fold, and traverse the map, so e. g. getFallingPieces could be written:

haskell-game-programming

Posts with mentions or reviews of haskell-game-programming. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-21.
  • Tetris project I made in Haskell
    6 projects | /r/haskell | 21 May 2021
    You can find some good links on the Awesome Haskell list (a good resource in general) and the Haskell Game Programming list. There are several basic libraries—Gloss, SDL2, OpenGL, Vulkan, Brick, Threepenny—and a handful of engine-ish things—LambdaHack, Apecs, and a scrillion FRP libraries: reflex, sodium, netwire, reactive-banana, Yampa, ramus, elerea…

What are some alternatives?

When comparing Haskell-Tetris and haskell-game-programming you can also consider the following projects:

adventofcode - :christmas_tree: Advent of Code (2015-2023) in C#