HPDF VS pcf-font

Compare HPDF vs pcf-font and see what are their differences.

HPDF

Haskell library for PDF generation (graphics and typesetting) (by alpheccar)

pcf-font

PCF font parsing and rendering library. (by michael-swan)
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HPDF pcf-font
- -
26 2
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0.0 1.2
over 4 years ago about 1 year ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

HPDF

Posts with mentions or reviews of HPDF. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning HPDF yet.
Tracking mentions began in Dec 2020.

pcf-font

Posts with mentions or reviews of pcf-font. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning pcf-font yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing HPDF and pcf-font you can also consider the following projects:

ombra - Graphics engine written in Haskell.

bindings-GLFW - Low-level Haskell bindings to GLFW

reflex-gloss

gloss - Painless 2D vector graphics, animations and simulations.

plot-light - A lightweight plotting library, exporting to SVG

friday - Fast image IO and transformations.

processing-for-haskell - Graphics for kids and artists. Processing implemented in Haskell

hylide - GLSL embedded in Haskell

imagemagick - haskell imagemagick bindings

Gleam - Gleam is a graphics library written in Haskell that uses the web-browser as a display. Gleam is inspired by Gloss and uses Threepenny-gui as its back-end.

OpenGLRaw - Haskell bindings to OpenGL (direct C bindings)