GameBoyEmu VS GameboyCPUTests

Compare GameBoyEmu vs GameboyCPUTests and see what are their differences.

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GameBoyEmu GameboyCPUTests
3 4
1 33
- -
0.0 1.3
almost 2 years ago 14 days ago
Java
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GameBoyEmu

Posts with mentions or reviews of GameBoyEmu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.
  • "Super Mario Land" displays brief glitch screen after title
    1 project | /r/EmuDev | 12 Aug 2022
    I'm making some progress on my my WIP emulator, it has passed Blargg's instructions and instr_timing tests (but is not accurate to sub-instruction cycle timing and so fails the mem_timing tests), dmg_acid2, and mooneye's MBC1 tests. So far, it seems like it can even play Pokemon and Tetris (albeit silently, as I've not yet implemented sound). Yet, when I try running Super Mario Land, it loads up the title screen seemingly fine, but if I try to start the game, it briefly displays the below screen, then returns on its own to the title screen:
  • Help debugging GB CPU timings
    4 projects | /r/EmuDev | 11 Aug 2022
    My code is on github if you want to look for yourself.
  • Why the gameboy DIV register increments after 11 machine cycles
    2 projects | /r/EmuDev | 11 Aug 2022
    Why is that? Additionally, in the emulator I am trying to develop, which can now pass the cpu instruction tests but not any others of blargg's, when I try to run the same ROM, DIV does not increment for much longer (like 36 opcodes instead of just 5). I have my code available to look at on github, and I am trying to debug but am confused on what's happening now. For the record, I set emulicious to use no boot rom, and my emulator starts immediately at PC=0x100 to skip any boot rom.

GameboyCPUTests

Posts with mentions or reviews of GameboyCPUTests. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

What are some alternatives?

When comparing GameBoyEmu and GameboyCPUTests you can also consider the following projects:

blargg-test-roms - Blargg's DMG/GBC test roms.

mooneye-test-suite - Mooneye Test Suite is a suite of Game Boy test ROMs

ProcessorTests - A language-agnostic JSON-encoded instruction-by-instruction test suite for the 8088, 68000, 65816, 65[c]02 and SPC700 that includes bus activity.