GPUDemos
A collection of GPU demos aiming to educate and provide examples of utilising GPU parallel computing in game development. (by Wojimus)
simplex-noise.js
A fast simplex noise implementation in Javascript / Typescript. (by jwagner)
GPUDemos | simplex-noise.js | |
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1 | 2 | |
12 | 1,484 | |
- | - | |
0.0 | 4.4 | |
almost 2 years ago | 3 months ago | |
ASP.NET | TypeScript | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GPUDemos
Posts with mentions or reviews of GPUDemos.
We have used some of these posts to build our list of alternatives
and similar projects.
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A Collection of Compute Shader GPU Simulations [Source Code Included]
All source code can be found here along with further explanation of this project: https://github.com/Wojimus/GPUDemos
simplex-noise.js
Posts with mentions or reviews of simplex-noise.js.
We have used some of these posts to build our list of alternatives
and similar projects.
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Using simplex noises and a circular mask for map generation
This is the simplex lib I use in JS https://github.com/jwagner/simplex-noise.js
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do games like minecraft start wrapping their "infinite" world at some point?
I was curious about whether simplex noise would repeat so I looked at the library I use, jwagner's simplex-noise.js. And it does. But … simplex noise wraps at a boundary that does not line up with your pixel/block grid. So it won't match exactly. Here's a test program:
What are some alternatives?
When comparing GPUDemos and simplex-noise.js you can also consider the following projects:
open-simplex-noise-js - OpenSimplex noise for TypeScript/JavaScript
toodle.studio - turtle graphics playground
xenocide-world-generator - Procedural world generator (galaxies, systems, stars, planets)