GLUtil VS diagrams-reflex

Compare GLUtil vs diagrams-reflex and see what are their differences.

GLUtil

Utility functions for working with OpenGL BufferObjects, GLSL shaders, and textures. (by acowley)
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GLUtil diagrams-reflex
- -
40 21
- -
0.0 0.0
almost 4 years ago over 1 year ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GLUtil

Posts with mentions or reviews of GLUtil. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning GLUtil yet.
Tracking mentions began in Dec 2020.

diagrams-reflex

Posts with mentions or reviews of diagrams-reflex. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning diagrams-reflex yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing GLUtil and diagrams-reflex you can also consider the following projects:

free-game - The free game engine

vinyl-gl - Utilities for working with OpenGL's GLSL shading language and vinyl records.

freetype-simple - single line text rendering in opengles

OpenGL - Haskell bindings to OpenGL

fltkhs - Haskell bindings to FLTK GUI toolkit.

diagrams-hsqml

3dmodels

gi-gtk-hs - A wrapper for gi-gtk, adding a few more idiomatic API parts on top

linux-framebuffer

gelatin - A nice Haskell graphics API. There's always room for jello.

d3js - Haskell to D3.js binding by deep EDSL approach.