FetchBoostContent
Elements C++ GUI library
FetchBoostContent | Elements C++ GUI library | |
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2 | 13 | |
10 | 2,917 | |
- | 1.1% | |
0.0 | 9.8 | |
almost 2 years ago | 3 days ago | |
CMake | C++ | |
Boost Software License 1.0 | The MIT License |
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FetchBoostContent
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Boost.URL ACCEPTED, get the beta now!
c) If you are concerned that you won't be able to do that from CMake, like with FetchContent or something, then there are scripts that can do that for you. Or you can use boostdep to bundle the subset of boost you need with your library.
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New Boost.Unordered containers have BIG improvements!
You can fetch it with only the individual header-only modules on which it depends with https://github.com/alandefreitas/FetchBoostContent
Elements C++ GUI library
- declarative GUI libraries
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Digital Audio Workstation Front End Development Struggles
There's a relatively new C++ GUI library literally called "Elements". Not sure how it works though, but the way it looks, and the music background of its creator makes it appear designed for DAWs.
https://github.com/cycfi/elements
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Introducing Slint 1.0 - The Next-Generation GUI Toolkit with C++20 APIs
Further, if you we want a "modern" C++ GUI framework what actually would be modern would be to use mechanisms in the language itself as a quasi-DSL from within the language. This is something like what Joel de Guzman is doing with Elements
- Can I include cycfi/elements with CMake in any project or must I build up on example projects?
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Boost.URL ACCEPTED, get the beta now!
It's a complex domain. The closest we have at the moment is Elements which hasn't been proposed for Boost (yet?) but is by Joel de Guzman, the primary author of Boost.Spirit.
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Is there any MIT/BSD licensed UI framework for C++ ?
I ended up with elements gui https://github.com/cycfi/elements
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GUI for software, not games, but lighter than Qt ?
If you don't want to use Qt I honestly think your best bet may be to become an early adopter of cycfi elements depending on your project. Elements is still rough but is useable for small applications. I think when it is finished it will be the best choice for a retained mode GUI library, but right now it is missing a lot of things (e.g. the standard common dialogs, "open", "Save as", etc.) , and has basically zero documentation.
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What are you using for GUIs?
github link
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Why I choose Electron even when I wanted to use QT
For the past year we were evaluating EFL, QML and Flutter for our embedded TV devices after having used the first two for last 5+ years and choice was made to go with Flutter. Performance is great, license is great, and development experience, judged by the whole development team, is the best. Hence my remark on being sad as QML could have had a great future, even transitioned to modern C++ without need for separate language, if there was a huge adoption and proper choices made by the company, e.g. see https://github.com/cycfi/elements.
What are some alternatives?
unordered - Boost.org unordered module
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
cmake-examples - Useful CMake Examples
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
boost - cmake based plugable static compiled boost library
lvgl - Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
CPM.cmake - 📦 CMake's missing package manager. A small CMake script for setup-free, cross-platform, reproducible dependency management.
Turbo Vision - A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.
boostdep - A tool to create Boost module dependency reports
wxWidgets - Cross-Platform C++ GUI Library
Vcpkg - C++ Library Manager for Windows, Linux, and MacOS
nana - a modern C++ GUI library