Enhanced-Powergaming-Scripts
This mod is a collection of player AI scripts designed for use in Baldur's Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition, the Enhanced Edition Trilogy, and Icewind Dale: Enhanced Edition. With these scripts, you can focus on the fighting aspect of combat while these take care of the nuances in the background. Of note, these scripts allow easy pre-buffing of all characters with a keystroke, intelligent debuffing of enemy protections, and smart use of defensive spells and abilities. (by Gibberlings3)
Tweaks-Anthology
The Tweaks Anthology is a WeiDU compilation of nearly 200 components of cosmetic changes, house rules, and other tweaks. Some of these were fan requests, others are needed changes, and others simply make dealing with the more irritating aspects of the game engine easier. Each component can be installed separately so the player can pick and choose only which ones they wish to install. (by Gibberlings3)
Enhanced-Powergaming-Scripts | Tweaks-Anthology | |
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4 | 3 | |
14 | 77 | |
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8.7 | 8.5 | |
5 days ago | 13 days ago | |
Lua | HTML | |
GNU General Public License v3.0 or later | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Enhanced-Powergaming-Scripts
Posts with mentions or reviews of Enhanced-Powergaming-Scripts.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-12.
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Script Ideas
Try Enhanced Powergaming Scripts: https://github.com/Gibberlings3/Enhanced-Powergaming-Scripts
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SCS party buffing ai
Not SCS, but have you tried enhanced powergaming scripts?
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Complete Playthrough: Need Advice
I suggest autopause on enemy sighted or trap detection. I'd also recommend my ai scripts found here: https://github.com/Gibberlings3/Enhanced-Powergaming-Scripts.
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Jaheira AI keeps summoning a Nymph
Use this mod. https://github.com/Gibberlings3/Enhanced-Powergaming-Scripts Changed my life so to speak :D
Tweaks-Anthology
Posts with mentions or reviews of Tweaks-Anthology.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-26.
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Mega list of mod recs: suggestions welcomed
Tweaks Anthology
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Trying to find what bugged my BG1:EE run (Chapter 4 wouldn't trigger)
My game is v2.6.6.0 from GOG with the following mods: - Convenient Enhanced Edition NPCs (A7-ConvenientEENPCs) - The Tweaks Anthology (cdtweaks) - https://github.com/r-e-d/LeUI-SoD[(LeUI-SoD)](https://github.com/r-e-d/LeUI-SoD) - Rogue Rebalancing (rr)
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First modded game
The movement speed tweak from Tweaks Anthology, I'd definitely recommend. The way it works is, it's out-of-battle only, and it gives you a special ability to turn on/off the faster movement. So you can turn it off if you just want to walk normally. I'd recommend using the current Release Candidate version, as a number of things are improved from the official v9 release.