Gleam
Gleam is a graphics library written in Haskell that uses the web-browser as a display. Gleam is inspired by Gloss and uses Threepenny-gui as its back-end. (by Ebin-Benny)
gl
Complete raw OpenGL bindings for Haskell (by ekmett)
Our great sponsors
Gleam | gl | |
---|---|---|
1 | 2 | |
1 | 92 | |
- | - | |
0.0 | 3.7 | |
almost 4 years ago | 10 days ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Gleam
Posts with mentions or reviews of Gleam.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-25.
gl
Posts with mentions or reviews of gl.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-24.
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3D graphics on Haskell in 2023
As other comments have pointed out, OpenGL isn't your issue: 4.6 came out in 2017 and both the low-level gl/OpenGLRaw as well as the mid-level OpenGL libraries are up to date if you check the timestamps. And yes, GLFW-b is the go-to library for creating windows across platforms.
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[Newcomer] Status of AI, graphics programming and performance in Haskell?
At this point the answer is: yes, we have some. We have sdl2 (https://hackage.haskell.org/package/sdl2), gl (https://hackage.haskell.org/package/gl), OpenGL (https://hackage.haskell.org/package/OpenGL), GLFW (https://hackage.haskell.org/package/GLFW), vulkan (https://hackage.haskell.org/package/vulkan), dear-imgui.hs (https://hackage.haskell.org/package/dear-imgui). There's certainly much more out there - this is a biased list of stuff I've either used or contributed to.
What are some alternatives?
When comparing Gleam and gl you can also consider the following projects:
QuickPlot - Quick and easy data visualizations with Haskell
blank-canvas - A Haskell API into HTML5 Canvas
OpenGLRaw - Haskell bindings to OpenGL (direct C bindings)
clay - A CSS preprocessor as embedded Haskell.
Rasterific - A drawing engine in Haskell
FractalArt - Generate colorful wallpapers!
diagrams-svg - An SVG backend for diagrams
pictikz - Interpretes an SVG image as a graph, converting it to tikz.
reanimate - Haskell library for building declarative animations based on SVG graphics
zsh-battery - Visual bars representing battery status for zsh
HPDF - Haskell library for PDF generation (graphics and typesetting)
splines - B-Splines, other splines, and NURBS in Haskell.