DragonGame
By ashfinsawriter
DragonGame | SurvivalTest | |
---|---|---|
2 | 5 | |
0 | 2 | |
- | - | |
3.5 | 7.7 | |
about 1 year ago | 6 months ago | |
COBOL | C++ | |
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DragonGame
Posts with mentions or reviews of DragonGame.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-28.
SurvivalTest
Posts with mentions or reviews of SurvivalTest.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-13.
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Is UE5 c++ manageable?
New Survival Game
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Rotating meshes in a blueprint with C++
BaseProjectile.h
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Can you help me understand when to use polymorphism?
In this case you would use an interface like this
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Imitating "create widget" via C++
Build.cs
What are some alternatives?
When comparing DragonGame and SurvivalTest you can also consider the following projects:
DroneRPG