Dn-FamiTra VS primevue

Compare Dn-FamiTra vs primevue and see what are their differences.

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Dn-FamiTra primevue
3 91
- 7,665
- 5.4%
- 9.9
- 7 days ago
CSS
- MIT License
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Dn-FamiTra

Posts with mentions or reviews of Dn-FamiTra. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-03.
  • Gameboy Doctor: debug and fix your gameboy emulator
    8 projects | news.ycombinator.com | 3 Dec 2022
    blip_buffer and blip_buf are fairly decent tools for generating an output-rate signal from a high-rate signal (though I use my fork of blip_buffer at https://gitlab.com/exotracker/blip-buffer-exo and/or https://github.com/Dn-Programming-Core-Management/Dn-FamiTra...). When emulating sound chips, the blip buffer adds and subtracts bandlimited sinc impulses from an output-rate delta array, and when exporting resampled audio, it performs a running sum (transforming the impulses into steps) of the delta array and high-passes the running value when writing to the output audio array. The advantage is that you can pick very high sampling rates (like 1.79 MHz) but only burn CPU cycles each time the output level changes (unlike conventional resamplers which are O(input rate + output rate)). Unfortunately blip_buffer has a relatively low SNR of ~50 dB of aliasing rejection even at its widest impulse kernel (as measured by https://gitlab.com/exotracker/exotracker-cpp/-/tree/rewrite-..., though possibly blip_buf is better), and only performs an approximate highpass using integer bitshifts. A usage example is at https://github.com/Dn-Programming-Core-Management/Dn-FamiTra....

    Alternatively you can generate a high-rate signal and feed it into a conventional resampler to produce a 44.1/48/96 KHz output. I found that libsamplerate (https://libsndfile.github.io/libsamplerate/)'s medium preset produces audibly transparent output at 44.1 KHz and above, and should have acceptable latency on the order of 1ms (I didn't verify but you could first flush out the startup edge effect with silence, pop all output, then push an impulse followed with silence until the central peak emerges from the output). This has minimal CPU usage for a single stereo 128 KHz input stream (like in exotracker and chipsynth SFC), but I don't know if it burns excessive CPU with 1.79 MHz input.

    ----

    My baseline expectation for production-quality emulators is to generate sound without aliasing, but the gold standard is to properly emulate the audio path as found on hardware, by feeding schematics through SPICE and/or pole-zero math to create an analytical representation of the filters, then verifying them against MDFourier tests (hardware recordings of broad-spectrum sound played by the console). Few emulators attempt to do this; according to https://bel.fi/alankila/modguide/interpolate.txt, UADE (an Amiga emulator) gets this right using a variation of the Blip_Buffer approach with longer precomputed(?) impulse responses specialized for Amiga filtering. Several chiptune tools properly model hardware filters, including the chipsynth family of audio VSTs (commercial); Dn-FamiTracker (an open-source NES composer) emulates FDS lowpass properly without aliasing, but only loosely approximates 2A03 lowpass and global highpass using blip_buffer's configurable filtering (impulse/step visualizer at https://gitlab.com/exotracker/exotracker-cpp/-/blob/rewrite-...).

    If you choose to model a hardware filter using IIR filters (mathematical arithmetic based off a hardware model) instead of a large precomputed impulse response (like interpolate.txt and UADE), you'll get more accurate results if you generate audio at a high internal sampling rate, IIR-filter the audio at this high rate (ensuring the filter cutoff is well below Nyquist or half the sampling rate), then feed it into a resampler. If you use Blip_Buffer to generate 44.1 or 48 KHz directly like blip_buffer, and apply a filter with cutoff above 10 KHz or so, high frequencies will not be filtered accurately.

    One interesting idea (combining blip_buffer's efficiency at handling sparse signals, and the accurate treble filtering enabled by a high intermediate filtering frequency) is running a blip_buffer-like system (with no highpass but a ~20 KHz lowpass) to downsample from a high internal rate to a fixed 128 KHz (for fixed filtering) or twice the audio rate (for efficient rational-factor downsampling), then performing hardware filtering there before downsampling using a resampler. The downside is that this stacks the latency and artifacts of both Blip_Buffer and the resampler, but if you make Blip_Buffer generate mostly-lowpassed audio and avoid generating nonlinear harmonics in filtering, you can use a faster second resampler that assumes its input is mostly lowpassed (using a narrower sinc kernel).

  • The new wave of React state management
    23 projects | news.ycombinator.com | 2 Jul 2022
    Frankly I feel state management is a difficult task on desktop apps as well, to the point that tracking spaghetti-shaped causation and control flow is beyond my mental abilities. Qt itself as well as many apps are rife with redundantly calculating state or redrawing GUIs when changing the same value multiple times, or changing two values which both affect an outcome (my StateTransaction pattern mostly alleviates this issue with a set of dirty bitflags and recomputing all state dependent on those bits, though the reactivity system is currently hard-coded and statically dispatched, and generalizes poorly to open-ended state or managing the local state of many dialogs of the same type). And one of the craziest errors caused by witnessing malformed intermediate values is https://github.com/Dn-Programming-Core-Management/Dn-FamiTra..., where a sloppily-written "load document" function redrew the UI in the middle of mutating document state, causing the GUI to crash after observing a broken invariant.

    It saddens me that so much of research in developing better state management techniques is in such a bloated and dependency-laden environment as JavaScript on the web. I like QML's reactivity system, but its evaluation engine is JS-based, dynamically-typed, and dynamically-scoped, and the UI engine itself is a buggy mess. And GTK4's list APIs promise to be better than the clusterfuck of Qt Widgets/Quick's QAbstractItem{Model/View} system (which abstracts poorly over list/column/tree collections, and widget-internal, cross-widget, and cross-application drag-and-drop), but I haven't tried that either.

  • Be This Tall to Write Multi-Threaded Code
    2 projects | news.ycombinator.com | 10 Jun 2022
    In audio code, I'd rather use a properly written wait-free SPSC queue, than a least-common-denominator messaging mechanism provided by the standard library like postMessage() (where both the Win32 and JavaScript version suffer from contention and cause audio stuttering, see https://github.com/Dn-Programming-Core-Management/Dn-FamiTra... and https://blog.paul.cx/post/a-wait-free-spsc-ringbuffer-for-th...), though I'm not sure if generic channel/queue objects are as bad in practice. And message-passing (with anything other than primitive types) is a pattern for sharing memory that, if properly implemented and utilized (you don't send a pointer through a channel and access from both threads/goroutines), ensures no more than 1 thread accesses the object in a message at a time.

    I think most but not all code can be constructed using primitives like (regular or wait-free) message queues and (RwLock or triple buffer) value cells, but I think all concurrent code which communicates with other threads of execution needs concurrent reasoning to design and write correctly. In my experience, Rust marking data as exclusive or shared is quite helpful for concurrent design and reasoning, whereas prohibiting shared memory altogether reduces performance drastically but is no better at correctness. I think message-passing merely shifts data race conditions into messaging race conditions (but perhaps Go is easier to reason about in practice than I expect). In fact, message passing between separate OS processes per service (like PipeWire) turns multithreading into multiprocessing and distributed systems, making it harder to establish consistent execution states or data snapshots at any point in time, or reason about invariants.

    And even code not intended to communicate between threads needs to take care that no state is shared and mutated by another thread on accident (I concede this is easier with JS Web Workers or Rust which restrict shared mutability, than C++, Java, or Go which don't).

primevue

Posts with mentions or reviews of primevue. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-09.
  • PrimeVue: The Next-Gen UI Suite for Vue.js
    1 project | news.ycombinator.com | 11 Apr 2024
  • Build your own Vue UI library with Unstyled PrimeVue Core and Tailwind CSS
    1 project | dev.to | 7 Jan 2024
    PrimeVue unstyled core and Tailwind CSS would be a perfect toolset if you require to build a custom UI library. The main idea is to create your UI component by wrapping a PrimeVue component, pass your props as fall through and configure the pass-through Tailwind preset locally instead of a global configuration.
  • A simple Vue form validation composable with Zod
    6 projects | dev.to | 9 Dec 2023
    Here is a Stackblitz showcasing the useValidation composable in action https://stackblitz.com/edit/vue-use-validation-composable?file=src%2FApp.vue. The form is using components from PrimeVue and includes fields for a user's profile information, featuring nested address details.
  • Ask HN: What framework/tools to use to build front end in 2023?
    6 projects | news.ycombinator.com | 11 Nov 2023
    I'm for Vue/Nuxt. While reading React code is fine, I found it easy to shoot myself in the foot (causing circular effects or getting no reactivity) in a way Vue didn't. Vue feels more explicit. I like React's TSX for embedding HTML, but Vue's splitting of model and view appeals to me. I'm torn on that one.

    Vue's ecosystem isn't as big, but it's an established framework. Both React and Vue feel easier to work with than Angular. RxJS is really cool, but also very comprehensive, making it difficult to keep the entire API in mind. At least for me, who only use it casually (used to use it more while at Google.) And on top of that, I have to know the Angular API. Angular used to be great for Material Design, but I nowadays there are MD packages for all systems.

    Nuxt is for Vue what Next is for React: SSR and SSG. It adds auto-imports, which is nice. At this point, I see no reason to use Vue alone, since there's always something that can be pre-rendered. Perhaps the frontpage, or help pages. Since Vue itself provides entrypoints for SSR, Nuxt is more of a file-structure based router that just simplifies things. The documentation is a bit sparse on e.g. the difference between a plugin and a module, and I usually resort to navigating their source to understand things. That might not be everyone's cup of tea.

    If what you're writing is a web app, there is also Quasar, built on top of Vue. Similar to Nuxt in that it ties in directory structure, build system and MVC framework. It is also a Material Design UI widget library. Their selling point is that you can build mobile apps, and web apps with the same library. I.e. like React Native. I felt it strays too far away from the core simplicity of Vue, unlike Nuxt, but it's no doubt a very capable framework.

    Finally, I'm currently using PrimeVue as the UI widget/theming library on top of Vue. It's okay. :\ Switched to it when the Vue Bootstrap project decided to to support Vue 3 (or whatever the situation was.) I haven't come across anything that's actively broken or missing. The companion library PrimeFlex provides layout CSS. Annoyingly, they've decided to close GitHub FRs, and some (far from all) bugs, and just keep track of them internally. Makes it more dificult to communicate, but I don't know their reasoning behind it (they didn't respond when I asked.)

    * https://vuejs.org/

    * https://nuxt.com/

    * https://vitejs.dev/

    * https://primevue.org/

    * https://primeflex.org/

    * https://quasar.dev/

  • A design system for the federal government
    12 projects | news.ycombinator.com | 10 Sep 2023
  • 90+ Vue UI Components Styled with Tailwind CSS
    1 project | dev.to | 31 Aug 2023
    PrimeVue has recently announced the new Unstyled mode that removes the default styling and exposes the component internals via pass through props API. With the unstyled mode, components do the hard work by providing the feature set and accessibility out of the box but leaves out the styling to the user.
  • Should I use Nuxt to build my potentially Amazon like complex web app.
    5 projects | /r/Nuxt | 16 Jun 2023
    - Primevue (https://primevue.org/) is also pretty good, and is getting an unstyled tailwind-compat version pretty soon
  • Making own nuxt-like framework with bun
    3 projects | dev.to | 10 Jun 2023
    Till buchta v0.6 is out, the Vue plugin has a temporary solution on how to use Vue plugins. Currently we will focus on 3rd party vue components primevue
  • Create a Shopping Cart with Vuejs and Pinia
    6 projects | dev.to | 19 Apr 2023
    Primevue is a big collection of Vuejs UI Components with top-notch quality to help you implement all your UI requirements in style.
  • Mobile UI library
    2 projects | /r/Nuxt | 25 Mar 2023
    I use PrimeVue

What are some alternatives?

When comparing Dn-FamiTra and primevue you can also consider the following projects:

redux-xstate-poc - Manage your Redux side effects with XState. Use 100% of XState's features.

Quasar Framework - Quasar Framework - Build high-performance VueJS user interfaces in record time

gameroy - A Game Boy emulator, disassembler and debugger, written in Rust

vuetify - 🐉 Vue Component Framework

IronBoy - A Gameboy emulator written in Rust as both a learning exercise and a love letter to the console that got me into gaming.

bootstrap-vue - BootstrapVue provides one of the most comprehensive implementations of Bootstrap v4 for Vue.js. With extensive and automated WAI-ARIA accessibility markup.

redux-templates - Official Redux templates for Vite, Create-React-App, and more

sakai-vue - Free Vue Admin Template by PrimeVue

redux-easy-mode - A very easy to understand and use set of tools for Redux. Includes action builders, reducer builders, side-effect middleware, and async actions.

ant-design-vue - 🌈 An enterprise-class UI components based on Ant Design and Vue. 🐜

Dn-FamiTracker - modifications and improvements for 0CC-FamiTracker (based on j0CC-FamiTracker 0.6.3)

naive-ui - A Vue 3 Component Library. Fairly Complete. Theme Customizable. Uses TypeScript. Fast.