DeathVim
lume
DeathVim | lume | |
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22 | 9 | |
110 | 946 | |
- | - | |
7.9 | 0.0 | |
over 1 year ago | 6 months ago | |
Lua | Lua | |
GNU General Public License v3.0 only | MIT License |
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DeathVim
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I'm extremely happy with DeathVim's look and performance. So, I thought I'd share.
I opened the issue a few weeks ago https://github.com/SingularisArt/DeathVim/issues/10
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The first release of DeathVim
If you want to see my future plans for this project, you can view here
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Creating a logo for my community
My community is based on a program that I and a few others built. It's a text editor called DeathVim. Here's the link to my community. The point of this community is to make it easier for people to start coding so they don't have to waste any time setting everything up themselves. They can actually just learn to program, which is something I was I had when I first started about 2 1/2 years ago.
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Trying to create a LunarVim like IDE setup, called DeathVim
As for lualine, I do use it. You can view my configuration for that here
I use winbar
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My first BSPWM CONFIGURATION (I don't know if I should post here or not, but whatever)
Website (This has some information on my dotfiles and neovim config)
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My updated neovim setup Sorry. too lazy to get more pics. :(
Links: NeoVim Config here (Note: I have to update the images)
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Structuring my Python Programs
If you want, you can look at my NeoVim configuration here. Hopefully, you will end up going back to NeoVim!
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Debugging in NeoVim
Dap Configuration folder
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My updated neovim config (inspired from NVChad, Wincent, and Lunar Vim)
My NeoVim Config: here
lume
- fe: A tiny, embeddable language implemented in ANSI C
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What would be the significant benefits if one would develop equivalent libraries that are available for Python for Lua/Nelua?
Lua is a small language and its "standard library" is very minimal. Lua's intended for embedding so usually the host program provides a broader standard library by exposing functions to lua. However, there are several standard library packages for lua: batteries and lume are focused on gamedev; Penlight aims at bringing the breadth of python's stdlib to lua; plenary.nvim for nvim plugins; and probably more for other domains. I'd definitely recommend checking these out to help get closer to functionality level of most other languages (I use both lume and batteries, but dropped penlight awhile back because I found some implementations confusing/overcomplicated/inconsistent).
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The first release of DeathVim
Making a lua-based distro might benefit from packing in an existing lua utility library instead of starting your own: lume (useful single file of utilities) or batteries (organized into modules).
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Thoughts on LUA?
Second, hot reload actually works and is usually instant. (lume has one you can adapt, I use gabe's class system and reload since it's already integrated). Since an instance of an object is a table, and functions on the object are elements in a table, you can swap out functions for their new values and keep your current state. By comparison, Unity's C# hot code reloading requires you to serialize your state because it needs to unload the AppDomain. It needs to rebuild the world with the new types. Most serialization occurs automatically, but often it doesn't and you need to add special callbacks to make it work. Regardless, for projects of any real size, it's slow. Not sure how Unreal's Live++ (Live Coding) works, but seems like you can't edit .h files.
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Idiomatic way to differentiate an ordered table from an unordered one?
From lume:
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JS-object-like functions for lua tables
Or check out Lume.
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Lua Table Serializatio
Yeah, lume is not a tiny library, but you can simply take only the functions you need from it. It's source code is very easy to read and (de)serialization implemented there in pretty minimalistic way.
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Spreading tables in Lua
I'm not very familiar with javascript and its spreading operator, but it seems to me that something similar is in lume. Check out lume.extend and lume.merge.
What are some alternatives?
DAPInstall.nvim - 🦆 A NeoVim plugin for managing several debuggers for Nvim-dap
lua-cjson - Lua CJSON is a fast JSON encoding/parsing module for Lua
vscode-cpptools - Official repository for the Microsoft C/C++ extension for VS Code.
Penlight - A set of pure Lua libraries focusing on input data handling (such as reading configuration files), functional programming (such as map, reduce, placeholder expressions,etc), and OS path management. Much of the functionality is inspired by the Python standard libraries.
nightfox.nvim - 🦊A highly customizable theme for vim and neovim with support for lsp, treesitter and a variety of plugins.
batteries - Reusable dependencies for games made with lua (especially with love)
nvim-gps - Simple statusline component that shows what scope you are working inside
fe - A tiny, embeddable language implemented in ANSI C
nvim-dap-ui - A UI for nvim-dap
glsp - Language Server Protocol SDK for Go
vim-ultest - The ultimate testing plugin for (Neo)Vim
femtolisp - a lightweight, robust, scheme-like lisp implementation