Crowbar
TR2Main
Crowbar | TR2Main | |
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40 | 8 | |
591 | 182 | |
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0.0 | 3.0 | |
12 days ago | 9 months ago | |
Visual Basic .NET | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Crowbar
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I need help making a custom hoodie for free for Cry of Fear steam version.
To edit the textures, you can use Paint.NET (https://www.getpaint.net/), and for decompiling and compiling, use Crowbar (https://github.com/ZeqMacaw/Crowbar/releases).
- I want to add my own custom screens for the TV head model
- where can i downlode mdl files or how can i convert other 3d files to mdl
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I'm making a source mod and the hl2 maps are still playable in the console. Is there any way to get rid of these?
If you use the Crowbar tool you can extract files from VPK's.
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Model browser crashes hammer often after copying Portal 2 assets to TF2
TF2 and Portal 2 are different branches of Source. the models don't always work well when just dragging and dropping. crowbar can decompile and recompile entire folders of models at once
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Is there any place I could get the model for Heavy's Tomislav weapon?
You will need VTFEdit for the textures, GCFScape for extracting, Crowbar for decompiling the model and Blender Source Tools for importing the model.
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How to re-compile models to mdl
Crowbar is the go to compiler helper https://steamcommunity.com/groups/CrowbarTool
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Any L4D1 Models?
it a program/modding, where you can create custom models. but i do recom learn how to use it, heres the official group: https://steamcommunity.com/groups/CrowbarTool
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Is it possible to import stuff from csgo into HL2?
Most models from CS:GO are in Left 4 Dead 2 so I recommend looking for them there first because the conversion is easier; for de/recompiling use Crowbar
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CSGO Models
Use GCFScape to export the .mdl from the CS:GO VPK (in the "csgo" root directory) and use Crowbar to decompile into .smd. You can then use Blender Source Tools to open the files in Blender, where they can be exported to .obj or .fbx if necessary.
TR2Main
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Man i really wish there were some more "definitive patches" to the latter half of the classic games.
Tomb Raider II / The Golden Mask - TR2Main https://github.com/Arsunt/TR2Main/releases
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Picked up these bad boys.
TR2Main. There's a folder called "Extra Options" that'll be in the install folder when you're done. They can add things like the animated item screen and PSX status bars. You can use the PC or PSX FOV.
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Tomb raider 1 (OG) is such an experience filled with triangles and action.
If you plan to play TR2, go grab the TR2Main fan patch for it, makes it run nice and smooth with controller support if you want it. TR3 is the probably most annoying to make work, due to some bugs with keybinding and alpha blending. TR4 is a little better thanks to Tomb4Project, same with TR5 (Chronicles) and Tomb5. I couldn't get controllers to work with 3-5 so i just got used to keyboard controls. Speaking of keyboard controls, with 3-5 i've been rebinding sprint to num0, sprint to num1, duck to num2 and flares to num3, so you don't have to really take your fingers off the arrow keys.
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Tomb Raider Definitive Edition Is My Dream Game Failed!
I've been playing through the original ones, you can use community updates like Tomb1Main and TR2Main for controller support on PC. I played 1 and 2 using a wireless xbox one controller on PC, which was really nice.
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What's 'perfect' resolution for Tomb Raider 2 (1997)?
Tr2Main fully supports gamepads natively.
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Now that another company owns the TR liscence, do you think we will FINALLY see the classics remastered?
TR2: https://github.com/Arsunt/TR2Main
- OpenLara -- Tomb Raider 1 port to Game Boy Advance
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I’ve been trying to figure out how I should get myself into the series on what way to play the original from 96. Ps1 or open tomb raider version?
For Tomb Raider II, there's a fan patch called Tomb 2 Main that also adds native support for modern versions of Windows, widescreen resolutions and the ability to activate some features from the PS1 version that are absent from the PC version.
What are some alternatives?
SourceIO - SourceIO is an Blender(3.4+) addon for importing source engine textures/models/maps
TR1X - Open source re-implementation of Tomb Raider 1 (1996), along with additional enhancements and bugfixes
Plumber - A Blender addon for importing Source 1 engine maps, models, materials and textures. This addon makes it possible to import full CS:GO, TF2, CS:S or other Source 1 game maps into Blender.
TOMB5 - Tomb Raider: Chronicles Disassembly translated to C source code.
CompilePal - A tool to assist in the compiling of source engine maps
TRLAU-menu-hook - Reverse engineering, menu and patches for Tomb Raider Anniversary, Legend and Underworld.
BlenderSourceTools - The Blender Source Tools add Source engine support to Blender, the free 3D modelling suite.
REDRIVER2 - Driver 2 Playstation game reverse engineering effort
tyra - Game engine for PlayStation 2™
UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files
duckstation - Fast PlayStation 1 emulator for x86-64/AArch32/AArch64