CataclysmDDA.Mod.CreatedBionics
Gunsmith
CataclysmDDA.Mod.CreatedBionics | Gunsmith | |
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1 | 5 | |
1 | 2 | |
- | - | |
4.7 | 1.8 | |
about 1 year ago | 11 months ago | |
- | MIT License |
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CataclysmDDA.Mod.CreatedBionics
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MOD: Created Bionics
You can take it here
Gunsmith
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Exotic Firearms
The goal of Gunsmith is to expand the gunmod system drastically. Ultimately, I'd like to make every single current firearm moddable. After that, I'd like to bring in guns that aren't in the game, both real and fictional.
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Backpack Tool/Weapon straps
I'm currently working on Gunsmith, a gunsmithing overhaul mod. The amount of "mods" you have per gun, even in the demo version, is outstanding. The gunmod system here would require me to maintain a certain order of assembly, that is: you have to add parts in a certain order because there's no way to just put them in and expect things to work out.
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Gunsmith demo: gunmodding overhaul
Grab the demo here, spawn Gunsmith Demo 1 package, and deconstruct it to get every single part available in the demo, plus three AR-15s: one that's just a lower receiver and requires complete assembly to operate, and two pre-assembled examples to demonstrate the idea of what kind of difference there may be between two different builds.
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Mod demo: modular equipment system
The gunsmithing overhaul of the weapon system is getting to its first demo in this repo.
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Bug or fixable? Trying to overhaul gunmodding with JSON only
You can check the mod here. Bear in mind: it's a pre-alpha, where everything is raw and content is scarce. I'm making it public for debugging solely.
What are some alternatives?
The-Great-Community-Nut-Project - A community-assisted, nut-based total conversion mod for C:DDA that nobody asked for, but we made anyway.
Core - Core mod of the Frontier Mods, providing shared functionality and fixes to the base game
Armory - Armory expands your character's choice of military, riot, police, and militia outfits and equipment
Mushroom-Dream - Tileset for Cataclysm-DDA
Really_Dark_Skies - Really Dark Skies. The community supported mod that enhances the Bright Nights experience by adding an inscrutable alien-humanoid paramilitary expeditionary force to your typical survival scenario. Complements to the vanilla adding the vile Xenoids, the murderous Strays, the terrifying [REDACTED], and more!
MONKSuit - MONK Suit adds an ultralight suit that enhances wearer's agility and mobility