CardScripts
Project Ignis card script libraries and canonical card scripts for EDOPro. Send bug reports through Discord only! (by ProjectIgnis)
ygopro-core
ygopro script engine. (by edo9300)
CardScripts | ygopro-core | |
---|---|---|
5 | 2 | |
85 | 42 | |
- | - | |
9.9 | 9.0 | |
7 days ago | 13 days ago | |
Lua | C++ | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CardScripts
Posts with mentions or reviews of CardScripts.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-14.
-
Open source rules engine for Magic: The Gathering
https://github.com/ProjectIgnis/CardScripts#contributing
> Please keep all bug reports and questions on Discord; do NOT open an issue or pull request for this purpose.
Yikes : - ( chat streams are where information goes to die
- How were Yu-Gi-Oh! simulators like EDOPro created? Like...there is so many cards and almost all of them have some sort of effect. So how did they manage to make a software that can activate effect, make chains...
-
can anyone point me to some scripting resources for EDOPRO?
Function documentation - makes it a lot easier to read and understand scripts.
-
need help to script Umi like in duelist kingdom
For setting in attack position, see Castle of Dark Illusions (Anime). The limitation to specific types should be possible by adding additional checks for that in s.ttcon.
ygopro-core
Posts with mentions or reviews of ygopro-core.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-14.
-
Open source rules engine for Magic: The Gathering
Here is an equivalent for Yu-Gi-Oh!
https://github.com/edo9300/ygopro-core
I find the CardScript repository very interesting to look at: https://github.com/ProjectIgnis/CardScripts
- How were Yu-Gi-Oh! simulators like EDOPro created? Like...there is so many cards and almost all of them have some sort of effect. So how did they manage to make a software that can activate effect, make chains...
What are some alternatives?
When comparing CardScripts and ygopro-core you can also consider the following projects:
awesome - awesome window manager
edopro - A script engine for "yu-gi-oh!" and sample gui (former "ygopro")
NvChad - Blazing fast Neovim config providing solid defaults and a beautiful UI, enhancing your neovim experience.
LunarVim - 🌙 LunarVim is an IDE layer for Neovim. Completely free and community driven.
moonscript - :crescent_moon: A language that compiles to Lua