Beyond-All-Reason
spring
Beyond-All-Reason | spring | |
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22 | 16 | |
1,482 | 164 | |
3.6% | 6.7% | |
10.0 | 9.9 | |
1 day ago | 3 days ago | |
Lua | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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Beyond-All-Reason
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Beyond All Reason – Development
Just discovered this amazing work inspired by old classics such as Total Annihilation.
tl;dr: Open source modern 3D RTS. Source appears to be located at [1].
[1] - https://github.com/beyond-all-reason/Beyond-All-Reason
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How to build the game from source?
If you want to tinker with the core game itself, just follow the steps in the readme of https://github.com/beyond-all-reason/Beyond-All-Reason, it won't get more detailed then that.
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Ad, an open source historical RTS in development for 22 years
https://github.com/beyond-all-reason/Beyond-All-Reason/blob/...
Another Total Anhilation clone is open source: ZeroK
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Game Statistics
If you're tech savy you could probably extend this lua script with a button to write the collected data into a file. It would be a neat feature, in my opinion. The people on discord are very helpful if you want to get into lua widget development.
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Is creating a modding framework in the roadmao of BAR?
Not exactly, source code is, art is not exactly and doesn't permit derived work without explicit permission: https://github.com/beyond-all-reason/Beyond-All-Reason/blob/master/LICENSE.md so you can't just release BAR as is with small amount of changes and call it your own game.
- Total Annihilation Inspired RTS We've been waiting for?
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Where to find BAR music?
https://github.com/beyond-all-reason/Beyond-All-Reason/tree/master/music/original also right here :)
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Beyond 10k units, units just stop rendering
looks related to this: https://github.com/beyond-all-reason/Beyond-All-Reason/issues/1323
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Beyond All Reason (free / open source RTS) footage on Fedora + Steam Deck
Github
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Beyond All Reason | Massive GFX Update | Q4 2022
The licensing raises an interesting question into whether it's fair or confusing to advertise this as an open source game. The game logic code is open source (Under a vague GPL license, needs to be GPLv2 compatible due to engine license) but most of the other assets are under a "CC-BY-NC-ND 4.0" license hence not open source themselves.
spring
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OpenRA – Classic strategy games rebuilt for the modern era
Recoil (previously called Spring) - https://github.com/beyond-all-reason/spring
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How to build the game from source?
If you want to develop the engine https://github.com/beyond-all-reason/spring, checkout GitHub wiki of that repository which contains compile instructions with docker, without and for MSVC setup.
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What is your Reason for "Beyond all Reasons" existence
Many current BAR developers are old BA devs. Many old BA players are current BAR players. Then also the engine fork happened (Recoil) (https://github.com/beyond-all-reason/spring) for similar reason as above, and Recoil+BAR currently receive the most active development, with other Spring RTS games like Zero-K also migrating to Recoil.
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offline lan :(
All is about providing a correct start script for each player: https://github.com/beyond-all-reason/spring/blob/BAR105/doc/StartScriptFormat.txt
- Electronic Arts today announced that it will be laying off approximately 6% of its staff as part of a restructuring plan that also includes optimizing its real estate portfolio and re-focusing its efforts around growth opportunities.
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Played BAR tonight
Yes, it's using continuously developed fork (https://github.com/beyond-all-reason/spring) of the Spring RTS engine.
- Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
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How to smooth and spread A* paths for an RTS
Well, my personal preference is for Zero-K/Spring, because I actually like micro :
http://zero-k.info/
But BAR/Spring seems like it would fit you better (it's also the closest of them to TA, which is otherwise a bit old these days) :
https://www.beyondallreason.info/
(BAR used to stand for Balanced Annihilation Reloaded, while Zero-K used to be called Complete Annihilation.)
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What old video games do still hold up?
Still a number of active projects where the game (or variations of it) are being played. Check out Beyond All Reason
- RTS games for lan
What are some alternatives?
skylobby - Spring lobby, replays viewer
OpenRA-Install-Guide - A complete installation guide including the music missing from the OpenRA Dune 2000 mod
Zero-K-Artwork - High quality pictures, music, sound effects and other resources for Zero-K game
downlords-faf-client - Official client for Forged Alliance Forever