BLAKE3 VS slotmap

Compare BLAKE3 vs slotmap and see what are their differences.

BLAKE3

the official Rust and C implementations of the BLAKE3 cryptographic hash function (by BLAKE3-team)

slotmap

Slotmap data structure for Rust (by orlp)
Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
BLAKE3 slotmap
36 14
4,566 1,031
2.0% -
8.1 3.4
19 days ago about 2 months ago
Assembly Rust
GNU General Public License v3.0 or later zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

BLAKE3

Posts with mentions or reviews of BLAKE3. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-13.

slotmap

Posts with mentions or reviews of slotmap. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-28.
  • Tree Borrows - A new aliasing model for Rust
    6 projects | /r/rust | 28 Mar 2023
    It looks like .get_disjoint_mut() from slotmap failed under stacked borrows, but seems to pass under tree borrows
  • Indexing vs Smart Pointers
    1 project | /r/rust | 22 Feb 2023
    I think slotmap is meant to solve this exact issue. Basically when you insert into a collection you get an Id:Version tuple as key. When you reuse a slot, next time the key will be Id:Version+1 and when you try to access the removed value by using Id:Version, it will return None. You can think about it as delayed invalidation.
  • Hey Rustaceans! Got a question? Ask here (5/2023)!
    19 projects | /r/rust | 30 Jan 2023
    Dunno about existing implementations, but it looks like it's a feature they'd accept: https://github.com/orlp/slotmap/issues/73
  • Unsafe is a bad practice?
    11 projects | /r/rust | 28 Jun 2022
    It's actually quite easy.
  • Rust is more portable than C for pngquant/libimagequant
    7 projects | /r/rust | 4 Jan 2022
  • Hey Rustaceans! Got an easy question? Ask here (50/2021)!
    4 projects | /r/rust | 14 Dec 2021
    You can use either slot map or slab to side step rust borrow checker. Example https://github.com/orlp/slotmap/blob/master/examples/rand_meld_heap.rs
  • Rust data structures with circular references
    3 projects | news.ycombinator.com | 13 Nov 2021
    I don't know, only have some theories.

    1. The name isn't particularly catchy or descriptive. It is the correct name for the data structure, but not too many people know the data structure.

    2. People don't even know what they're missing. It's not a very Google-able problem to begin with. Slotmap provides an interesting solution to (circular) ownership and safe allocator / weak pointer design problems, but people don't recognize that they're having them or that slotmap could help.

    As an example of this, the doubly linked list example (https://github.com/orlp/slotmap/blob/master/examples/doubly_...) can safely remove nodes from the linked list given their handle, in O(1), even from the middle, completely safely and correctly, even in the presence of double deletions or ABA memory re-use. You can't replicate this with just pointers, without introducing heavy refcounting solutions.

  • Is it possible to write anything using 100% safe Rust?
    4 projects | /r/rust | 5 Aug 2021
    Nope, it's perfectly safe: https://github.com/orlp/slotmap/blob/master/examples/doubly_linked_list.rs.
  • Syncing HashMap values amongst User
    2 projects | /r/rust | 6 Jul 2021
    I think keeping the relationship between child and parent elements in the node graph might be better accommodating better via a psuedo-ECS system, see https://www.reddit.com/r/rust/comments/cnjhup/idiomatic_way_to_reference_parent_struct/. The https://github.com/orlp/slotmap crate looks promising. I think I'm just going to ditch the global shared HashMap in favor of something that can better accommodate child/parent relations.
  • Beginner question: does it become easier to write datastructures with complex ownership semantics?
    2 projects | /r/rust | 14 Apr 2021
    I think the slotmap crate is similar to what you're trying to write: https://github.com/orlp/slotmap

What are some alternatives?

When comparing BLAKE3 and slotmap you can also consider the following projects:

xxHash - Extremely fast non-cryptographic hash algorithm

rust-typed-arena - The arena, a fast but limited type of allocator

Hashids.java - Hashids algorithm v1.0.0 implementation in Java

slab - Slab allocator for Rust

highwayhash - Fast strong hash functions: SipHash/HighwayHash

multi_mut - Methods on HashMap and BTreeMap for safely getting multiple mutable references to the contained values.

libsodium - A modern, portable, easy to use crypto library.

rust - Rust for the xtensa architecture. Built in targets for the ESP32 and ESP8266

STM32-Bootloader - STM32 bootloader example that can jump to 2 apps.

stdx - The missing batteries of Rust

meow_hash - Official version of the Meow hash, an extremely fast level 1 hash

nomicon - The Dark Arts of Advanced and Unsafe Rust Programming