AR-Card
stardust-SDK
AR-Card | stardust-SDK | |
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1 | 4 | |
2 | 47 | |
- | - | |
0.0 | 4.3 | |
over 1 year ago | 7 months ago | |
ASP.NET | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AR-Card
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AR Card | AR Portfolio App
source_code, documentation: https://ar.ra101.dev download: https://github.com/ra101/AR-Card/releases/download/v1.0.1/com.qlabs.ARCard.apk
stardust-SDK
- We just released our 39th version after 3 years of work, which is our official V1. We're obviously overexcited and quite proud of our mapping and relocation engines that now also offers 3D reconstruction, so feel free to check it out. Links in comment.
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Anchoring AR games in any neighborhood
It's actually visual positioning using Stardust SDK (github link), no gps required and highly precise. Great for both outdoor and indoor applications
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Looking for tech that could help with a mobile neighborhood tour
For accurate visual positioning try using Stardust SDK You can map your environment, add 3d objects or points of interest (navigation targets) and do AR navigation. Check it out here
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Trying to make sense of technologies available
So there are a few small names popping up here and there with interesting approaches to these topics you mentioned above. For example for visual positioning both indoor and outdoor you have Neogoma creators of the Stardust SDK.
What are some alternatives?
DepthMask-Unity-Shader - Simple but powerful Unity shader that enables geometry masking for cutouts, UI, AR, and multiple camera VFX tricks.
open-brush - Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
2D-Farming-Game - Implementation of a survival game inspired by Stardew Valley, in which the player becomes a shipwrecked man on an island and has to provide himself with the means of survival, a game developed using Unity.
Unity-ManoMotion-echo3D-demo-Hand-Tracking - Simple hand tracking demo with Unity, AR Foundation, ManoMotion, and echo3D.
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
Navigation-Tutorial-Demo - StardustSDK Navigation Tutorial Demo