2d-videogame-in-assemblyscript VS as-json

Compare 2d-videogame-in-assemblyscript vs as-json and see what are their differences.

as-json

JSON serialization/deserialization for AssemblyScript (by JairusSW)
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2d-videogame-in-assemblyscript as-json
1 1
18 31
- -
0.0 8.3
over 2 years ago over 2 years ago
TypeScript TypeScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

2d-videogame-in-assemblyscript

Posts with mentions or reviews of 2d-videogame-in-assemblyscript. We have used some of these posts to build our list of alternatives and similar projects.

as-json

Posts with mentions or reviews of as-json. We have used some of these posts to build our list of alternatives and similar projects.
  • JSON in AssemblyScript
    1 project | dev.to | 20 Jul 2021
    Yay! JSON is now working for AssemblyScript. Go ahead and mess around with it and let me know what you make. NPM: https://www.npmjs.com/package/json-as GitHub: https://github.com/aspkg/as-json Thanks for reading 😁

What are some alternatives?

When comparing 2d-videogame-in-assemblyscript and as-json you can also consider the following projects:

Kaetram-Open - Kaetram is an open-source 2D HTML5 MMORPG. It is an extended version of BrowserQuest (BQ).

icecast-parser - Node.js module for getting and parsing metadata from SHOUTcast/Icecast radio streams

friendly-pow - The PoW challenge library used by Friendly Captcha

elden-ring-planner - An Elden Ring character planner focused on fashion and visual aesthetic.

ts-jackson - A typescript library to deserialize and serialize json into classes. You can use different path pattern to resolve deeply nested structures. Every path pattern provided by lodash/get|set object is supported. Check out src/examples as a reference.